intel/compiler: Use nir_split_conversions()
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34266>
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@@ -5,6 +5,56 @@
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#include "intel_nir.h"
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unsigned
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intel_nir_split_conversions_cb(const nir_instr *instr, void *data)
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{
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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unsigned src_bit_size = nir_src_bit_size(alu->src[0].src);
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nir_alu_type src_type = nir_op_infos[alu->op].input_types[0];
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nir_alu_type src_full_type = (nir_alu_type) (src_type | src_bit_size);
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unsigned dst_bit_size = alu->def.bit_size;
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nir_alu_type dst_full_type = nir_op_infos[alu->op].output_type;
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/* BDW PRM, vol02, Command Reference Instructions, mov - MOVE:
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*
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* "There is no direct conversion from HF to DF or DF to HF.
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* Use two instructions and F (Float) as an intermediate type.
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*
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* There is no direct conversion from HF to Q/UQ or Q/UQ to HF.
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* Use two instructions and F (Float) or a word integer type
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* or a DWord integer type as an intermediate type."
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*
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* It is important that the intermediate conversion happens through a
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* 32-bit float type so we don't lose range when we convert from
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* a 64-bit integer.
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*/
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if ((src_full_type == nir_type_float16 && dst_bit_size == 64) ||
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(src_bit_size == 64 && dst_full_type == nir_type_float16))
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return 32;
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/* SKL PRM, vol 02a, Command Reference: Instructions, Move:
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*
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* "There is no direct conversion from B/UB to DF or DF to B/UB. Use
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* two instructions and a word or DWord intermediate type."
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*
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* "There is no direct conversion from B/UB to Q/UQ or Q/UQ to B/UB.
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* Use two instructions and a word or DWord intermediate integer
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* type."
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*
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* It is important that we use a 32-bit integer matching the sign of the
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* destination as the intermediate type so we avoid any chance of rtne
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* rounding happening before the conversion to integer (which is expected
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* to round towards zero) in double to byte conversions.
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*/
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if ((src_bit_size == 8 && dst_bit_size == 64) ||
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(src_bit_size == 64 && dst_bit_size == 8))
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return 32;
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return 0;
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}
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bool
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intel_nir_pulls_at_sample(nir_shader *shader)
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{
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