virgl: move protocol headers to a common place

Tested with meson.  Android.mk changes are not tested.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6235>
This commit is contained in:
Chia-I Wu
2020-07-02 11:06:15 -07:00
committed by Marge Bot
parent a4c708dd24
commit 42e29feb8b
24 changed files with 46 additions and 18 deletions
+510
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@@ -0,0 +1,510 @@
/*
* Copyright 2014, 2015 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VIRGL_HW_H
#define VIRGL_HW_H
#include <stdint.h>
struct virgl_box {
uint32_t x, y, z;
uint32_t w, h, d;
};
/* formats known by the HW device - based on gallium subset */
enum virgl_formats {
VIRGL_FORMAT_B8G8R8A8_UNORM = 1,
VIRGL_FORMAT_B8G8R8X8_UNORM = 2,
VIRGL_FORMAT_A8R8G8B8_UNORM = 3,
VIRGL_FORMAT_X8R8G8B8_UNORM = 4,
VIRGL_FORMAT_B5G5R5A1_UNORM = 5,
VIRGL_FORMAT_B4G4R4A4_UNORM = 6,
VIRGL_FORMAT_B5G6R5_UNORM = 7,
VIRGL_FORMAT_R10G10B10A2_UNORM = 8,
VIRGL_FORMAT_L8_UNORM = 9, /**< ubyte luminance */
VIRGL_FORMAT_A8_UNORM = 10, /**< ubyte alpha */
VIRGL_FORMAT_L8A8_UNORM = 12, /**< ubyte alpha, luminance */
VIRGL_FORMAT_L16_UNORM = 13, /**< ushort luminance */
VIRGL_FORMAT_Z16_UNORM = 16,
VIRGL_FORMAT_Z32_UNORM = 17,
VIRGL_FORMAT_Z32_FLOAT = 18,
VIRGL_FORMAT_Z24_UNORM_S8_UINT = 19,
VIRGL_FORMAT_S8_UINT_Z24_UNORM = 20,
VIRGL_FORMAT_Z24X8_UNORM = 21,
VIRGL_FORMAT_X8Z24_UNORM = 22,
VIRGL_FORMAT_S8_UINT = 23, /**< ubyte stencil */
VIRGL_FORMAT_R64_FLOAT = 24,
VIRGL_FORMAT_R64G64_FLOAT = 25,
VIRGL_FORMAT_R64G64B64_FLOAT = 26,
VIRGL_FORMAT_R64G64B64A64_FLOAT = 27,
VIRGL_FORMAT_R32_FLOAT = 28,
VIRGL_FORMAT_R32G32_FLOAT = 29,
VIRGL_FORMAT_R32G32B32_FLOAT = 30,
VIRGL_FORMAT_R32G32B32A32_FLOAT = 31,
VIRGL_FORMAT_R32_UNORM = 32,
VIRGL_FORMAT_R32G32_UNORM = 33,
VIRGL_FORMAT_R32G32B32_UNORM = 34,
VIRGL_FORMAT_R32G32B32A32_UNORM = 35,
VIRGL_FORMAT_R32_USCALED = 36,
VIRGL_FORMAT_R32G32_USCALED = 37,
VIRGL_FORMAT_R32G32B32_USCALED = 38,
VIRGL_FORMAT_R32G32B32A32_USCALED = 39,
VIRGL_FORMAT_R32_SNORM = 40,
VIRGL_FORMAT_R32G32_SNORM = 41,
VIRGL_FORMAT_R32G32B32_SNORM = 42,
VIRGL_FORMAT_R32G32B32A32_SNORM = 43,
VIRGL_FORMAT_R32_SSCALED = 44,
VIRGL_FORMAT_R32G32_SSCALED = 45,
VIRGL_FORMAT_R32G32B32_SSCALED = 46,
VIRGL_FORMAT_R32G32B32A32_SSCALED = 47,
VIRGL_FORMAT_R16_UNORM = 48,
VIRGL_FORMAT_R16G16_UNORM = 49,
VIRGL_FORMAT_R16G16B16_UNORM = 50,
VIRGL_FORMAT_R16G16B16A16_UNORM = 51,
VIRGL_FORMAT_R16_USCALED = 52,
VIRGL_FORMAT_R16G16_USCALED = 53,
VIRGL_FORMAT_R16G16B16_USCALED = 54,
VIRGL_FORMAT_R16G16B16A16_USCALED = 55,
VIRGL_FORMAT_R16_SNORM = 56,
VIRGL_FORMAT_R16G16_SNORM = 57,
VIRGL_FORMAT_R16G16B16_SNORM = 58,
VIRGL_FORMAT_R16G16B16A16_SNORM = 59,
VIRGL_FORMAT_R16_SSCALED = 60,
VIRGL_FORMAT_R16G16_SSCALED = 61,
VIRGL_FORMAT_R16G16B16_SSCALED = 62,
VIRGL_FORMAT_R16G16B16A16_SSCALED = 63,
VIRGL_FORMAT_R8_UNORM = 64,
VIRGL_FORMAT_R8G8_UNORM = 65,
VIRGL_FORMAT_R8G8B8_UNORM = 66,
VIRGL_FORMAT_R8G8B8A8_UNORM = 67,
VIRGL_FORMAT_R8_USCALED = 69,
VIRGL_FORMAT_R8G8_USCALED = 70,
VIRGL_FORMAT_R8G8B8_USCALED = 71,
VIRGL_FORMAT_R8G8B8A8_USCALED = 72,
VIRGL_FORMAT_R8_SNORM = 74,
VIRGL_FORMAT_R8G8_SNORM = 75,
VIRGL_FORMAT_R8G8B8_SNORM = 76,
VIRGL_FORMAT_R8G8B8A8_SNORM = 77,
VIRGL_FORMAT_R8_SSCALED = 82,
VIRGL_FORMAT_R8G8_SSCALED = 83,
VIRGL_FORMAT_R8G8B8_SSCALED = 84,
VIRGL_FORMAT_R8G8B8A8_SSCALED = 85,
VIRGL_FORMAT_R16_FLOAT = 91,
VIRGL_FORMAT_R16G16_FLOAT = 92,
VIRGL_FORMAT_R16G16B16_FLOAT = 93,
VIRGL_FORMAT_R16G16B16A16_FLOAT = 94,
VIRGL_FORMAT_L8_SRGB = 95,
VIRGL_FORMAT_L8A8_SRGB = 96,
VIRGL_FORMAT_R8G8B8_SRGB = 97,
VIRGL_FORMAT_A8B8G8R8_SRGB = 98,
VIRGL_FORMAT_X8B8G8R8_SRGB = 99,
VIRGL_FORMAT_B8G8R8A8_SRGB = 100,
VIRGL_FORMAT_B8G8R8X8_SRGB = 101,
VIRGL_FORMAT_A8R8G8B8_SRGB = 102,
VIRGL_FORMAT_X8R8G8B8_SRGB = 103,
VIRGL_FORMAT_R8G8B8A8_SRGB = 104,
/* compressed formats */
VIRGL_FORMAT_DXT1_RGB = 105,
VIRGL_FORMAT_DXT1_RGBA = 106,
VIRGL_FORMAT_DXT3_RGBA = 107,
VIRGL_FORMAT_DXT5_RGBA = 108,
/* sRGB, compressed */
VIRGL_FORMAT_DXT1_SRGB = 109,
VIRGL_FORMAT_DXT1_SRGBA = 110,
VIRGL_FORMAT_DXT3_SRGBA = 111,
VIRGL_FORMAT_DXT5_SRGBA = 112,
/* rgtc compressed */
VIRGL_FORMAT_RGTC1_UNORM = 113,
VIRGL_FORMAT_RGTC1_SNORM = 114,
VIRGL_FORMAT_RGTC2_UNORM = 115,
VIRGL_FORMAT_RGTC2_SNORM = 116,
VIRGL_FORMAT_A8B8G8R8_UNORM = 121,
VIRGL_FORMAT_B5G5R5X1_UNORM = 122,
VIRGL_FORMAT_R10G10B10A2_USCALED = 123,
VIRGL_FORMAT_R11G11B10_FLOAT = 124,
VIRGL_FORMAT_R9G9B9E5_FLOAT = 125,
VIRGL_FORMAT_Z32_FLOAT_S8X24_UINT = 126,
VIRGL_FORMAT_B10G10R10A2_UNORM = 131,
VIRGL_FORMAT_R8G8B8X8_UNORM = 134,
VIRGL_FORMAT_B4G4R4X4_UNORM = 135,
VIRGL_FORMAT_X24S8_UINT = 136,
VIRGL_FORMAT_S8X24_UINT = 137,
VIRGL_FORMAT_X32_S8X24_UINT = 138,
VIRGL_FORMAT_B2G3R3_UNORM = 139,
VIRGL_FORMAT_L16A16_UNORM = 140,
VIRGL_FORMAT_A16_UNORM = 141,
VIRGL_FORMAT_I16_UNORM = 142,
VIRGL_FORMAT_LATC1_UNORM = 143,
VIRGL_FORMAT_LATC1_SNORM = 144,
VIRGL_FORMAT_LATC2_UNORM = 145,
VIRGL_FORMAT_LATC2_SNORM = 146,
VIRGL_FORMAT_A8_SNORM = 147,
VIRGL_FORMAT_L8_SNORM = 148,
VIRGL_FORMAT_L8A8_SNORM = 149,
VIRGL_FORMAT_A16_SNORM = 151,
VIRGL_FORMAT_L16_SNORM = 152,
VIRGL_FORMAT_L16A16_SNORM = 153,
VIRGL_FORMAT_A16_FLOAT = 155,
VIRGL_FORMAT_L16_FLOAT = 156,
VIRGL_FORMAT_L16A16_FLOAT = 157,
VIRGL_FORMAT_A32_FLOAT = 159,
VIRGL_FORMAT_L32_FLOAT = 160,
VIRGL_FORMAT_L32A32_FLOAT = 161,
VIRGL_FORMAT_YV12 = 163,
VIRGL_FORMAT_YV16 = 164,
VIRGL_FORMAT_IYUV = 165, /**< aka I420 */
VIRGL_FORMAT_NV12 = 166,
VIRGL_FORMAT_NV21 = 167,
VIRGL_FORMAT_R10G10B10A2_SSCALED = 172,
VIRGL_FORMAT_R10G10B10A2_SNORM = 173,
VIRGL_FORMAT_B10G10R10A2_SNORM = 176,
VIRGL_FORMAT_R8_UINT = 177,
VIRGL_FORMAT_R8G8_UINT = 178,
VIRGL_FORMAT_R8G8B8_UINT = 179,
VIRGL_FORMAT_R8G8B8A8_UINT = 180,
VIRGL_FORMAT_R8_SINT = 181,
VIRGL_FORMAT_R8G8_SINT = 182,
VIRGL_FORMAT_R8G8B8_SINT = 183,
VIRGL_FORMAT_R8G8B8A8_SINT = 184,
VIRGL_FORMAT_R16_UINT = 185,
VIRGL_FORMAT_R16G16_UINT = 186,
VIRGL_FORMAT_R16G16B16_UINT = 187,
VIRGL_FORMAT_R16G16B16A16_UINT = 188,
VIRGL_FORMAT_R16_SINT = 189,
VIRGL_FORMAT_R16G16_SINT = 190,
VIRGL_FORMAT_R16G16B16_SINT = 191,
VIRGL_FORMAT_R16G16B16A16_SINT = 192,
VIRGL_FORMAT_R32_UINT = 193,
VIRGL_FORMAT_R32G32_UINT = 194,
VIRGL_FORMAT_R32G32B32_UINT = 195,
VIRGL_FORMAT_R32G32B32A32_UINT = 196,
VIRGL_FORMAT_R32_SINT = 197,
VIRGL_FORMAT_R32G32_SINT = 198,
VIRGL_FORMAT_R32G32B32_SINT = 199,
VIRGL_FORMAT_R32G32B32A32_SINT = 200,
VIRGL_FORMAT_A8_UINT = 201,
VIRGL_FORMAT_L8_UINT = 203,
VIRGL_FORMAT_L8A8_UINT = 204,
VIRGL_FORMAT_A8_SINT = 205,
VIRGL_FORMAT_L8_SINT = 207,
VIRGL_FORMAT_L8A8_SINT = 208,
VIRGL_FORMAT_A16_UINT = 209,
VIRGL_FORMAT_L16_UINT = 211,
VIRGL_FORMAT_L16A16_UINT = 212,
VIRGL_FORMAT_A16_SINT = 213,
VIRGL_FORMAT_L16_SINT = 215,
VIRGL_FORMAT_L16A16_SINT = 216,
VIRGL_FORMAT_A32_UINT = 217,
VIRGL_FORMAT_L32_UINT = 219,
VIRGL_FORMAT_L32A32_UINT = 220,
VIRGL_FORMAT_A32_SINT = 221,
VIRGL_FORMAT_L32_SINT = 223,
VIRGL_FORMAT_L32A32_SINT = 224,
VIRGL_FORMAT_B10G10R10A2_UINT = 225,
VIRGL_FORMAT_R8G8B8X8_SNORM = 229,
VIRGL_FORMAT_R8G8B8X8_SRGB = 230,
VIRGL_FORMAT_R8G8B8X8_UINT = 231,
VIRGL_FORMAT_R8G8B8X8_SINT = 232,
VIRGL_FORMAT_B10G10R10X2_UNORM = 233,
VIRGL_FORMAT_R16G16B16X16_UNORM = 234,
VIRGL_FORMAT_R16G16B16X16_SNORM = 235,
VIRGL_FORMAT_R16G16B16X16_FLOAT = 236,
VIRGL_FORMAT_R16G16B16X16_UINT = 237,
VIRGL_FORMAT_R16G16B16X16_SINT = 238,
VIRGL_FORMAT_R32G32B32X32_FLOAT = 239,
VIRGL_FORMAT_R32G32B32X32_UINT = 240,
VIRGL_FORMAT_R32G32B32X32_SINT = 241,
VIRGL_FORMAT_R10G10B10A2_UINT = 253,
VIRGL_FORMAT_BPTC_RGBA_UNORM = 255,
VIRGL_FORMAT_BPTC_SRGBA = 256,
VIRGL_FORMAT_BPTC_RGB_FLOAT = 257,
VIRGL_FORMAT_BPTC_RGB_UFLOAT = 258,
/* etc2 compressed */
VIRGL_FORMAT_ETC2_RGB8 = 269,
VIRGL_FORMAT_ETC2_SRGB8 = 270,
VIRGL_FORMAT_ETC2_RGB8A1 = 271,
VIRGL_FORMAT_ETC2_SRGB8A1 = 272,
VIRGL_FORMAT_ETC2_RGBA8 = 273,
VIRGL_FORMAT_ETC2_SRGBA8 = 274,
VIRGL_FORMAT_ETC2_R11_UNORM = 275,
VIRGL_FORMAT_ETC2_R11_SNORM = 276,
VIRGL_FORMAT_ETC2_RG11_UNORM = 277,
VIRGL_FORMAT_ETC2_RG11_SNORM = 278,
VIRGL_FORMAT_R10G10B10X2_UNORM = 308,
VIRGL_FORMAT_A4B4G4R4_UNORM = 311,
VIRGL_FORMAT_R8_SRGB = 312,
VIRGL_FORMAT_MAX /* = PIPE_FORMAT_COUNT */,
/* Below formats must not be used in the guest. */
VIRGL_FORMAT_B8G8R8X8_UNORM_EMULATED,
VIRGL_FORMAT_B8G8R8A8_UNORM_EMULATED,
VIRGL_FORMAT_MAX_EXTENDED
};
/* These are used by the capability_bits field in virgl_caps_v2. */
#define VIRGL_CAP_NONE 0
#define VIRGL_CAP_TGSI_INVARIANT (1 << 0)
#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
#define VIRGL_CAP_COPY_IMAGE (1 << 3)
#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
#define VIRGL_CAP_TXQS (1 << 5)
#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)
#define VIRGL_CAP_FB_NO_ATTACH (1 << 8)
#define VIRGL_CAP_ROBUST_BUFFER_ACCESS (1 << 9)
#define VIRGL_CAP_TGSI_FBFETCH (1 << 10)
#define VIRGL_CAP_SHADER_CLOCK (1 << 11)
#define VIRGL_CAP_TEXTURE_BARRIER (1 << 12)
#define VIRGL_CAP_TGSI_COMPONENTS (1 << 13)
#define VIRGL_CAP_GUEST_MAY_INIT_LOG (1 << 14)
#define VIRGL_CAP_SRGB_WRITE_CONTROL (1 << 15)
#define VIRGL_CAP_QBO (1 << 16)
#define VIRGL_CAP_TRANSFER (1 << 17)
#define VIRGL_CAP_FBO_MIXED_COLOR_FORMATS (1 << 18)
#define VIRGL_CAP_FAKE_FP64 (1 << 19)
#define VIRGL_CAP_BIND_COMMAND_ARGS (1 << 20)
#define VIRGL_CAP_MULTI_DRAW_INDIRECT (1 << 21)
#define VIRGL_CAP_INDIRECT_PARAMS (1 << 22)
#define VIRGL_CAP_TRANSFORM_FEEDBACK3 (1 << 23)
#define VIRGL_CAP_3D_ASTC (1 << 24)
#define VIRGL_CAP_INDIRECT_INPUT_ADDR (1 << 25)
#define VIRGL_CAP_COPY_TRANSFER (1 << 26)
#define VIRGL_CAP_CLIP_HALFZ (1 << 27)
#define VIRGL_CAP_APP_TWEAK_SUPPORT (1 << 28)
#define VIRGL_CAP_BGRA_SRGB_IS_EMULATED (1 << 29)
#define VIRGL_CAP_CLEAR_TEXTURE (1 << 30)
/* Reserved for VIRGL_CAP_ARB_BUFFER_STORAGE */
/* These are used by the capability_bits_v2 field in virgl_caps_v2. */
#define VIRGL_CAP_V2_BLEND_EQUATION (1 << 0)
/* virgl bind flags - these are compatible with mesa 10.5 gallium.
* but are fixed, no other should be passed to virgl either.
*/
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
#define VIRGL_BIND_VERTEX_BUFFER (1 << 4)
#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
#define VIRGL_BIND_CURSOR (1 << 16)
#define VIRGL_BIND_CUSTOM (1 << 17)
#define VIRGL_BIND_SCANOUT (1 << 18)
/* Used for buffers that are backed by guest storage and
* are only read by the host.
*/
#define VIRGL_BIND_STAGING (1 << 19)
#define VIRGL_BIND_SHARED (1 << 20)
/* Extra flags that may be passed */
#define VIRGL_BIND_PREFER_EMULATED_BGRA (1 << 21)
struct virgl_caps_bool_set1 {
unsigned indep_blend_enable:1;
unsigned indep_blend_func:1;
unsigned cube_map_array:1;
unsigned shader_stencil_export:1;
unsigned conditional_render:1;
unsigned start_instance:1;
unsigned primitive_restart:1;
unsigned blend_eq_sep:1;
unsigned instanceid:1;
unsigned vertex_element_instance_divisor:1;
unsigned seamless_cube_map:1;
unsigned occlusion_query:1;
unsigned timer_query:1;
unsigned streamout_pause_resume:1;
unsigned texture_multisample:1;
unsigned fragment_coord_conventions:1;
unsigned depth_clip_disable:1;
unsigned seamless_cube_map_per_texture:1;
unsigned ubo:1;
unsigned color_clamping:1; /* not in GL 3.1 core profile */
unsigned poly_stipple:1; /* not in GL 3.1 core profile */
unsigned mirror_clamp:1;
unsigned texture_query_lod:1;
unsigned has_fp64:1;
unsigned has_tessellation_shaders:1;
unsigned has_indirect_draw:1;
unsigned has_sample_shading:1;
unsigned has_cull:1;
unsigned conditional_render_inverted:1;
unsigned derivative_control:1;
unsigned polygon_offset_clamp:1;
unsigned transform_feedback_overflow_query:1;
/* DO NOT ADD ANYMORE MEMBERS - need to add another 32-bit to v2 caps */
};
/* endless expansion capabilites - current gallium has 252 formats */
struct virgl_supported_format_mask {
uint32_t bitmask[16];
};
/* capabilities set 2 - version 1 - 32-bit and float values */
struct virgl_caps_v1 {
uint32_t max_version;
struct virgl_supported_format_mask sampler;
struct virgl_supported_format_mask render;
struct virgl_supported_format_mask depthstencil;
struct virgl_supported_format_mask vertexbuffer;
struct virgl_caps_bool_set1 bset;
uint32_t glsl_level;
uint32_t max_texture_array_layers;
uint32_t max_streamout_buffers;
uint32_t max_dual_source_render_targets;
uint32_t max_render_targets;
uint32_t max_samples;
uint32_t prim_mask;
uint32_t max_tbo_size;
uint32_t max_uniform_blocks;
uint32_t max_viewports;
uint32_t max_texture_gather_components;
};
/*
* This struct should be growable when used in capset 2,
* so we shouldn't have to add a v3 ever.
*/
struct virgl_caps_v2 {
struct virgl_caps_v1 v1;
float min_aliased_point_size;
float max_aliased_point_size;
float min_smooth_point_size;
float max_smooth_point_size;
float min_aliased_line_width;
float max_aliased_line_width;
float min_smooth_line_width;
float max_smooth_line_width;
float max_texture_lod_bias;
uint32_t max_geom_output_vertices;
uint32_t max_geom_total_output_components;
uint32_t max_vertex_outputs;
uint32_t max_vertex_attribs;
uint32_t max_shader_patch_varyings;
int32_t min_texel_offset;
int32_t max_texel_offset;
int32_t min_texture_gather_offset;
int32_t max_texture_gather_offset;
uint32_t texture_buffer_offset_alignment;
uint32_t uniform_buffer_offset_alignment;
uint32_t shader_buffer_offset_alignment;
uint32_t capability_bits;
uint32_t sample_locations[8];
uint32_t max_vertex_attrib_stride;
uint32_t max_shader_buffer_frag_compute;
uint32_t max_shader_buffer_other_stages;
uint32_t max_shader_image_frag_compute;
uint32_t max_shader_image_other_stages;
uint32_t max_image_samples;
uint32_t max_compute_work_group_invocations;
uint32_t max_compute_shared_memory_size;
uint32_t max_compute_grid_size[3];
uint32_t max_compute_block_size[3];
uint32_t max_texture_2d_size;
uint32_t max_texture_3d_size;
uint32_t max_texture_cube_size;
uint32_t max_combined_shader_buffers;
uint32_t max_atomic_counters[6];
uint32_t max_atomic_counter_buffers[6];
uint32_t max_combined_atomic_counters;
uint32_t max_combined_atomic_counter_buffers;
uint32_t host_feature_check_version;
struct virgl_supported_format_mask supported_readback_formats;
struct virgl_supported_format_mask scanout;
uint32_t capability_bits_v2;
};
union virgl_caps {
uint32_t max_version;
struct virgl_caps_v1 v1;
struct virgl_caps_v2 v2;
};
enum virgl_errors {
VIRGL_ERROR_NONE,
VIRGL_ERROR_UNKNOWN,
VIRGL_ERROR_UNKNOWN_RESOURCE_FORMAT,
};
enum virgl_ctx_errors {
VIRGL_ERROR_CTX_NONE,
VIRGL_ERROR_CTX_UNKNOWN,
VIRGL_ERROR_CTX_ILLEGAL_SHADER,
VIRGL_ERROR_CTX_ILLEGAL_HANDLE,
VIRGL_ERROR_CTX_ILLEGAL_RESOURCE,
VIRGL_ERROR_CTX_ILLEGAL_SURFACE,
VIRGL_ERROR_CTX_ILLEGAL_VERTEX_FORMAT,
VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER,
VIRGL_ERROR_CTX_GLES_HAVE_TES_BUT_MISS_TCS,
};
#define VIRGL_RESOURCE_Y_0_TOP (1 << 0)
#endif
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/*
* Copyright 2014, 2015 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VIRGL_PROTOCOL_H
#define VIRGL_PROTOCOL_H
#define VIRGL_QUERY_STATE_NEW 0
#define VIRGL_QUERY_STATE_DONE 1
#define VIRGL_QUERY_STATE_WAIT_HOST 2
struct virgl_host_query_state {
uint32_t query_state;
uint32_t result_size;
uint64_t result;
};
enum virgl_object_type {
VIRGL_OBJECT_NULL,
VIRGL_OBJECT_BLEND,
VIRGL_OBJECT_RASTERIZER,
VIRGL_OBJECT_DSA,
VIRGL_OBJECT_SHADER,
VIRGL_OBJECT_VERTEX_ELEMENTS,
VIRGL_OBJECT_SAMPLER_VIEW,
VIRGL_OBJECT_SAMPLER_STATE,
VIRGL_OBJECT_SURFACE,
VIRGL_OBJECT_QUERY,
VIRGL_OBJECT_STREAMOUT_TARGET,
VIRGL_MAX_OBJECTS,
};
/* context cmds to be encoded in the command stream */
enum virgl_context_cmd {
VIRGL_CCMD_NOP = 0,
VIRGL_CCMD_CREATE_OBJECT = 1,
VIRGL_CCMD_BIND_OBJECT,
VIRGL_CCMD_DESTROY_OBJECT,
VIRGL_CCMD_SET_VIEWPORT_STATE,
VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
VIRGL_CCMD_SET_VERTEX_BUFFERS,
VIRGL_CCMD_CLEAR,
VIRGL_CCMD_DRAW_VBO,
VIRGL_CCMD_RESOURCE_INLINE_WRITE,
VIRGL_CCMD_SET_SAMPLER_VIEWS,
VIRGL_CCMD_SET_INDEX_BUFFER,
VIRGL_CCMD_SET_CONSTANT_BUFFER,
VIRGL_CCMD_SET_STENCIL_REF,
VIRGL_CCMD_SET_BLEND_COLOR,
VIRGL_CCMD_SET_SCISSOR_STATE,
VIRGL_CCMD_BLIT,
VIRGL_CCMD_RESOURCE_COPY_REGION,
VIRGL_CCMD_BIND_SAMPLER_STATES,
VIRGL_CCMD_BEGIN_QUERY,
VIRGL_CCMD_END_QUERY,
VIRGL_CCMD_GET_QUERY_RESULT,
VIRGL_CCMD_SET_POLYGON_STIPPLE,
VIRGL_CCMD_SET_CLIP_STATE,
VIRGL_CCMD_SET_SAMPLE_MASK,
VIRGL_CCMD_SET_STREAMOUT_TARGETS,
VIRGL_CCMD_SET_RENDER_CONDITION,
VIRGL_CCMD_SET_UNIFORM_BUFFER,
VIRGL_CCMD_SET_SUB_CTX,
VIRGL_CCMD_CREATE_SUB_CTX,
VIRGL_CCMD_DESTROY_SUB_CTX,
VIRGL_CCMD_BIND_SHADER,
VIRGL_CCMD_SET_TESS_STATE,
VIRGL_CCMD_SET_MIN_SAMPLES,
VIRGL_CCMD_SET_SHADER_BUFFERS,
VIRGL_CCMD_SET_SHADER_IMAGES,
VIRGL_CCMD_MEMORY_BARRIER,
VIRGL_CCMD_LAUNCH_GRID,
VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
VIRGL_CCMD_TEXTURE_BARRIER,
VIRGL_CCMD_SET_ATOMIC_BUFFERS,
VIRGL_CCMD_SET_DEBUG_FLAGS,
VIRGL_CCMD_GET_QUERY_RESULT_QBO,
VIRGL_CCMD_TRANSFER3D,
VIRGL_CCMD_END_TRANSFERS,
VIRGL_CCMD_COPY_TRANSFER3D,
VIRGL_CCMD_SET_TWEAKS,
VIRGL_CCMD_CLEAR_TEXTURE,
};
/*
8-bit cmd headers
8-bit object type
16-bit length
*/
#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
#define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
/* hw specification */
#define VIRGL_MAX_COLOR_BUFS 8
#define VIRGL_MAX_CLIP_PLANES 8
#define VIRGL_OBJ_CREATE_HEADER 0
#define VIRGL_OBJ_CREATE_HANDLE 1
#define VIRGL_OBJ_BIND_HEADER 0
#define VIRGL_OBJ_BIND_HANDLE 1
#define VIRGL_OBJ_DESTROY_HANDLE 1
/* some of these defines are a specification - not used in the code */
/* bit offsets for blend state object */
#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
#define VIRGL_OBJ_BLEND_HANDLE 1
#define VIRGL_OBJ_BLEND_S0 2
#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
#define VIRGL_OBJ_BLEND_S1 3
#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
/* repeated once per number of cbufs */
#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
/* bit offsets for DSA state */
#define VIRGL_OBJ_DSA_SIZE 5
#define VIRGL_OBJ_DSA_HANDLE 1
#define VIRGL_OBJ_DSA_S0 2
#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
#define VIRGL_OBJ_DSA_S1 3
#define VIRGL_OBJ_DSA_S2 4
#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
#define VIRGL_OBJ_DSA_ALPHA_REF 5
/* offsets for rasterizer state */
#define VIRGL_OBJ_RS_SIZE 9
#define VIRGL_OBJ_RS_HANDLE 1
#define VIRGL_OBJ_RS_S0 2
#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
#define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
#define VIRGL_OBJ_RS_POINT_SIZE 3
#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
#define VIRGL_OBJ_RS_S3 5
#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
#define VIRGL_OBJ_RS_LINE_WIDTH 6
#define VIRGL_OBJ_RS_OFFSET_UNITS 7
#define VIRGL_OBJ_RS_OFFSET_SCALE 8
#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
#define VIRGL_OBJ_CLEAR_SIZE 8
#define VIRGL_OBJ_CLEAR_BUFFERS 1
#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
#define VIRGL_OBJ_CLEAR_COLOR_1 3
#define VIRGL_OBJ_CLEAR_COLOR_2 4
#define VIRGL_OBJ_CLEAR_COLOR_3 5
#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
#define VIRGL_OBJ_CLEAR_DEPTH_1 7
#define VIRGL_OBJ_CLEAR_STENCIL 8
/* shader object */
#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
#define VIRGL_OBJ_SHADER_HANDLE 1
#define VIRGL_OBJ_SHADER_TYPE 2
#define VIRGL_OBJ_SHADER_OFFSET 3
#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
/* start contains full length in VAL - also implies continuations */
/* continuation contains offset in VAL */
#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
/* viewport state */
#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
#define VIRGL_SET_VIEWPORT_START_SLOT 1
#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
/* framebuffer state */
#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
/* vertex elements object */
#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
/* vertex buffers */
#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
/* index buffer */
#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
/* constant buffer */
#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
/* draw VBO */
#define VIRGL_DRAW_VBO_SIZE 12
#define VIRGL_DRAW_VBO_SIZE_TESS 14
#define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
#define VIRGL_DRAW_VBO_START 1
#define VIRGL_DRAW_VBO_COUNT 2
#define VIRGL_DRAW_VBO_MODE 3
#define VIRGL_DRAW_VBO_INDEXED 4
#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
#define VIRGL_DRAW_VBO_INDEX_BIAS 6
#define VIRGL_DRAW_VBO_START_INSTANCE 7
#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
#define VIRGL_DRAW_VBO_RESTART_INDEX 9
#define VIRGL_DRAW_VBO_MIN_INDEX 10
#define VIRGL_DRAW_VBO_MAX_INDEX 11
#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
/* tess packet */
#define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
#define VIRGL_DRAW_VBO_DRAWID 14
/* indirect packet */
#define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
#define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
#define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
/* create surface */
#define VIRGL_OBJ_SURFACE_SIZE 5
#define VIRGL_OBJ_SURFACE_HANDLE 1
#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
#define VIRGL_OBJ_SURFACE_FORMAT 3
#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
/* create streamout target */
#define VIRGL_OBJ_STREAMOUT_SIZE 4
#define VIRGL_OBJ_STREAMOUT_HANDLE 1
#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
/* sampler state */
#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
#define VIRGL_OBJ_SAMPLER_STATE_S0 2
#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
#define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
/* sampler view */
#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
/* set sampler views */
#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
/* bind sampler states */
#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
/* set stencil reference */
#define VIRGL_SET_STENCIL_REF_SIZE 1
#define VIRGL_SET_STENCIL_REF 1
#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
/* set blend color */
#define VIRGL_SET_BLEND_COLOR_SIZE 4
#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
/* set scissor state */
#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
#define VIRGL_SET_SCISSOR_START_SLOT 1
#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
/* resource copy region */
#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
#define VIRGL_CMD_RCR_DST_LEVEL 2
#define VIRGL_CMD_RCR_DST_X 3
#define VIRGL_CMD_RCR_DST_Y 4
#define VIRGL_CMD_RCR_DST_Z 5
#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
#define VIRGL_CMD_RCR_SRC_LEVEL 7
#define VIRGL_CMD_RCR_SRC_X 8
#define VIRGL_CMD_RCR_SRC_Y 9
#define VIRGL_CMD_RCR_SRC_Z 10
#define VIRGL_CMD_RCR_SRC_W 11
#define VIRGL_CMD_RCR_SRC_H 12
#define VIRGL_CMD_RCR_SRC_D 13
/* blit */
#define VIRGL_CMD_BLIT_SIZE 21
#define VIRGL_CMD_BLIT_S0 1
#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
#define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
#define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
#define VIRGL_CMD_BLIT_DST_LEVEL 5
#define VIRGL_CMD_BLIT_DST_FORMAT 6
#define VIRGL_CMD_BLIT_DST_X 7
#define VIRGL_CMD_BLIT_DST_Y 8
#define VIRGL_CMD_BLIT_DST_Z 9
#define VIRGL_CMD_BLIT_DST_W 10
#define VIRGL_CMD_BLIT_DST_H 11
#define VIRGL_CMD_BLIT_DST_D 12
#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
#define VIRGL_CMD_BLIT_SRC_LEVEL 14
#define VIRGL_CMD_BLIT_SRC_FORMAT 15
#define VIRGL_CMD_BLIT_SRC_X 16
#define VIRGL_CMD_BLIT_SRC_Y 17
#define VIRGL_CMD_BLIT_SRC_Z 18
#define VIRGL_CMD_BLIT_SRC_W 19
#define VIRGL_CMD_BLIT_SRC_H 20
#define VIRGL_CMD_BLIT_SRC_D 21
/* query object */
#define VIRGL_OBJ_QUERY_SIZE 4
#define VIRGL_OBJ_QUERY_HANDLE 1
#define VIRGL_OBJ_QUERY_TYPE_INDEX 2
#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
#define VIRGL_OBJ_QUERY_OFFSET 3
#define VIRGL_OBJ_QUERY_RES_HANDLE 4
#define VIRGL_QUERY_BEGIN_HANDLE 1
#define VIRGL_QUERY_END_HANDLE 1
#define VIRGL_QUERY_RESULT_SIZE 2
#define VIRGL_QUERY_RESULT_HANDLE 1
#define VIRGL_QUERY_RESULT_WAIT 2
/* render condition */
#define VIRGL_RENDER_CONDITION_SIZE 3
#define VIRGL_RENDER_CONDITION_HANDLE 1
#define VIRGL_RENDER_CONDITION_CONDITION 2
#define VIRGL_RENDER_CONDITION_MODE 3
/* resource inline write */
#define VIRGL_RESOURCE_IW_RES_HANDLE 1
#define VIRGL_RESOURCE_IW_LEVEL 2
#define VIRGL_RESOURCE_IW_USAGE 3
#define VIRGL_RESOURCE_IW_STRIDE 4
#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
#define VIRGL_RESOURCE_IW_X 6
#define VIRGL_RESOURCE_IW_Y 7
#define VIRGL_RESOURCE_IW_Z 8
#define VIRGL_RESOURCE_IW_W 9
#define VIRGL_RESOURCE_IW_H 10
#define VIRGL_RESOURCE_IW_D 11
#define VIRGL_RESOURCE_IW_DATA_START 12
/* set streamout targets */
#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
/* set sample mask */
#define VIRGL_SET_SAMPLE_MASK_SIZE 1
#define VIRGL_SET_SAMPLE_MASK_MASK 1
/* set clip state */
#define VIRGL_SET_CLIP_STATE_SIZE 32
#define VIRGL_SET_CLIP_STATE_C0 1
/* polygon stipple */
#define VIRGL_POLYGON_STIPPLE_SIZE 32
#define VIRGL_POLYGON_STIPPLE_P0 1
#define VIRGL_BIND_SHADER_SIZE 2
#define VIRGL_BIND_SHADER_HANDLE 1
#define VIRGL_BIND_SHADER_TYPE 2
/* tess state */
#define VIRGL_TESS_STATE_SIZE 6
/* set min samples */
#define VIRGL_SET_MIN_SAMPLES_SIZE 1
#define VIRGL_SET_MIN_SAMPLES_MASK 1
/* set shader buffers */
#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
/* set shader images */
#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
/* memory barrier */
#define VIRGL_MEMORY_BARRIER_SIZE 1
#define VIRGL_MEMORY_BARRIER_FLAGS 1
/* launch grid */
#define VIRGL_LAUNCH_GRID_SIZE 8
#define VIRGL_LAUNCH_BLOCK_X 1
#define VIRGL_LAUNCH_BLOCK_Y 2
#define VIRGL_LAUNCH_BLOCK_Z 3
#define VIRGL_LAUNCH_GRID_X 4
#define VIRGL_LAUNCH_GRID_Y 5
#define VIRGL_LAUNCH_GRID_Z 6
#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
#define VIRGL_LAUNCH_INDIRECT_OFFSET 8
/* framebuffer state no attachment */
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
/* texture barrier */
#define VIRGL_TEXTURE_BARRIER_SIZE 1
#define VIRGL_TEXTURE_BARRIER_FLAGS 1
/* hw atomics */
#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
/* qbo */
#define VIRGL_QUERY_RESULT_QBO_SIZE 6
#define VIRGL_QUERY_RESULT_QBO_HANDLE 1
#define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
#define VIRGL_QUERY_RESULT_QBO_WAIT 3
#define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
#define VIRGL_QUERY_RESULT_QBO_OFFSET 5
#define VIRGL_QUERY_RESULT_QBO_INDEX 6
#define VIRGL_TRANSFER_TO_HOST 1
#define VIRGL_TRANSFER_FROM_HOST 2
/* Transfer */
#define VIRGL_TRANSFER3D_SIZE 13
/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
#define VIRGL_TRANSFER3D_DATA_OFFSET 12
#define VIRGL_TRANSFER3D_DIRECTION 13
/* Copy transfer */
#define VIRGL_COPY_TRANSFER3D_SIZE 14
/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
/* set tweak flags */
#define VIRGL_SET_TWEAKS_SIZE 2
#define VIRGL_SET_TWEAKS_ID 1
#define VIRGL_SET_TWEAKS_VALUE 2
enum vrend_tweak_type {
virgl_tweak_gles_brga_emulate,
virgl_tweak_gles_brga_apply_dest_swizzle,
virgl_tweak_gles_tf3_samples_passes_multiplier,
virgl_tweak_undefined
};
/* Clear texture */
#define VIRGL_CLEAR_TEXTURE_SIZE 12
#define VIRGL_TEXTURE_HANDLE 1
#define VIRGL_TEXTURE_LEVEL 2
#define VIRGL_TEXTURE_SRC_X 3
#define VIRGL_TEXTURE_SRC_Y 4
#define VIRGL_TEXTURE_SRC_Z 5
#define VIRGL_TEXTURE_SRC_W 6
#define VIRGL_TEXTURE_SRC_H 7
#define VIRGL_TEXTURE_SRC_D 8
#define VIRGL_TEXTURE_ARRAY_A 9
#define VIRGL_TEXTURE_ARRAY_B 10
#define VIRGL_TEXTURE_ARRAY_C 11
#define VIRGL_TEXTURE_ARRAY_D 12
#endif