mesa: add GL_OES_sample_shading support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -798,6 +798,12 @@
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</function>
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</category>
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<category name="GL_OES_sample_shading" number="169">
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<function name="MinSampleShadingOES" alias="MinSampleShading" es2="3.0">
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<param name="value" type="GLfloat"/>
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</function>
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</category>
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<!-- 174. GL_OES_texture_storage_multisample_2d_array -->
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<category name="GL_OES_texture_storage_multisample_2d_array" number="174">
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<enum name="TEXTURE_2D_MULTISAMPLE_ARRAY_OES" value="0x9102"/>
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