mesa: add KHR_no_error support for glShaderStorageBlockBinding()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -25,7 +25,7 @@
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<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
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GetIntegeri_v -->
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<function name="ShaderStorageBlockBinding">
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<function name="ShaderStorageBlockBinding" no_error="true">
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<param name="program" type="GLuint" />
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<param name="shaderStorageBlockIndex" type="GLuint" />
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<param name="shaderStorageBlockBinding" type="GLuint" />
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