mesa: fix incorrect viewport clamping in _mesa_set_viewport()
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values.
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@@ -73,8 +73,8 @@ _mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
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/* clamp width and height to the implementation dependent range */
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width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth);
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height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
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width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
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height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
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ctx->Viewport.X = x;
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ctx->Viewport.Width = width;
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