vk/0.210.0: Switch to the new-style handle declarations

This commit is contained in:
Jason Ekstrand
2015-11-30 10:31:44 -08:00
parent 5cb57806b2
commit 3db43e8f3e
7 changed files with 40 additions and 69 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ extern "C"
// ------------------------------------------------------------------------------------------------
// Objects
VK_DEFINE_NONDISP_HANDLE(VkSwapchainKHR);
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR);
// ------------------------------------------------------------------------------------------------
// Enumeration constants
+31 -60
View File
@@ -44,46 +44,17 @@ extern "C" {
#define VK_API_VERSION VK_MAKE_VERSION(0, 170, 2)
#if defined(__cplusplus) && (_MSC_VER >= 1800 || __cplusplus >= 201103L)
#define VK_NULL_HANDLE nullptr
#define VK_NULL_HANDLE 0
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_NULL_HANDLE 0
#endif
#define VK_DEFINE_HANDLE(obj) typedef struct obj##_T* obj;
#if defined(__cplusplus)
#if ((defined(_MSC_VER) && _MSC_VER >= 1800) || __cplusplus >= 201103L)
// The bool operator only works if there are no implicit conversions from an obj to
// a bool-compatible type, which can then be used to unintentionally violate type safety.
// C++11 and above supports the "explicit" keyword on conversion operators to stop this
// from happening. Otherwise users of C++ below C++11 won't get direct access to evaluating
// the object handle as a bool in expressions like:
// if (obj) vkDestroy(obj);
#define VK_NONDISP_HANDLE_OPERATOR_BOOL() explicit operator bool() const { return handle != 0; }
#define VK_NONDISP_HANDLE_CONSTRUCTOR_FROM_UINT64(obj) \
explicit obj(uint64_t x) : handle(x) { } \
obj(decltype(nullptr)) : handle(0) { }
#else
#define VK_NONDISP_HANDLE_OPERATOR_BOOL()
#define VK_NONDISP_HANDLE_CONSTRUCTOR_FROM_UINT64(obj) \
obj(uint64_t x) : handle(x) { }
#endif
#define VK_DEFINE_NONDISP_HANDLE(obj) \
struct obj { \
obj() : handle(0) { } \
VK_NONDISP_HANDLE_CONSTRUCTOR_FROM_UINT64(obj) \
obj& operator =(uint64_t x) { handle = x; return *this; } \
bool operator==(const obj& other) const { return handle == other.handle; } \
bool operator!=(const obj& other) const { return handle != other.handle; } \
bool operator!() const { return !handle; } \
VK_NONDISP_HANDLE_OPERATOR_BOOL() \
uint64_t handle; \
};
#else
#define VK_DEFINE_NONDISP_HANDLE(obj) typedef struct obj##_T { uint64_t handle; } obj;
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
@@ -98,27 +69,27 @@ VK_DEFINE_HANDLE(VkPhysicalDevice)
VK_DEFINE_HANDLE(VkDevice)
VK_DEFINE_HANDLE(VkQueue)
VK_DEFINE_HANDLE(VkCmdBuffer)
VK_DEFINE_NONDISP_HANDLE(VkFence)
VK_DEFINE_NONDISP_HANDLE(VkDeviceMemory)
VK_DEFINE_NONDISP_HANDLE(VkBuffer)
VK_DEFINE_NONDISP_HANDLE(VkImage)
VK_DEFINE_NONDISP_HANDLE(VkSemaphore)
VK_DEFINE_NONDISP_HANDLE(VkEvent)
VK_DEFINE_NONDISP_HANDLE(VkQueryPool)
VK_DEFINE_NONDISP_HANDLE(VkBufferView)
VK_DEFINE_NONDISP_HANDLE(VkImageView)
VK_DEFINE_NONDISP_HANDLE(VkShaderModule)
VK_DEFINE_NONDISP_HANDLE(VkShader)
VK_DEFINE_NONDISP_HANDLE(VkPipelineCache)
VK_DEFINE_NONDISP_HANDLE(VkPipelineLayout)
VK_DEFINE_NONDISP_HANDLE(VkRenderPass)
VK_DEFINE_NONDISP_HANDLE(VkPipeline)
VK_DEFINE_NONDISP_HANDLE(VkDescriptorSetLayout)
VK_DEFINE_NONDISP_HANDLE(VkSampler)
VK_DEFINE_NONDISP_HANDLE(VkDescriptorPool)
VK_DEFINE_NONDISP_HANDLE(VkDescriptorSet)
VK_DEFINE_NONDISP_HANDLE(VkFramebuffer)
VK_DEFINE_NONDISP_HANDLE(VkCmdPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShader)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCmdPool)
#define VK_LOD_CLAMP_NONE 1000.0f
#define VK_REMAINING_MIP_LEVELS (~0U)