glthread: change when glFlush flushes asynchronously
This fixes the flushing with external textures. We don't know if we need to flush synchronously with multiple contexts, so I removed that. Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11341>
This commit is contained in:
@@ -2399,14 +2399,8 @@
|
||||
<glx sop="108" handcode="true"/>
|
||||
</function>
|
||||
|
||||
<!-- Shared contexts have to wait for glthread to finish execution after glFlush,
|
||||
so that other contexts can see the effect of previous GL calls when glFlush returns.
|
||||
This is harmless if the contexts run on different threads, because we only stall
|
||||
1 thread that's asynchronous anyway. It's worse when the contexts run on the same
|
||||
thread, but that's not a good use of multiple contexts.
|
||||
-->
|
||||
<function name="Flush" es1="1.0" es2="2.0"
|
||||
marshal_call_after="_mesa_glthread_flush_batch(ctx); if (ctx->Shared->RefCount > 1) _mesa_glthread_finish(ctx);">
|
||||
marshal_call_after="_mesa_glthread_flush_batch(ctx); if (ctx->Shared->HasExternallySharedImages) _mesa_glthread_finish(ctx);">
|
||||
<glx sop="142" handcode="true"/>
|
||||
</function>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user