aco: use std::vector::reserve() more often
This removes the majority of vector re-allocations. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18105>
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@@ -934,6 +934,10 @@ setup_isel_context(Program* program, unsigned shader_count, struct nir_shader* c
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ctx.program->config->scratch_bytes_per_wave = align(scratch_size * ctx.program->wave_size, 1024);
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unsigned nir_num_blocks = 0;
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for (unsigned i = 0; i < shader_count; i++)
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nir_num_blocks += nir_shader_get_entrypoint(shaders[i])->num_blocks;
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ctx.program->blocks.reserve(nir_num_blocks * 2);
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ctx.block = ctx.program->create_and_insert_block();
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ctx.block->kind = block_kind_top_level;
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