mesa/glsl: move pixel_center_integer to gl_shader
This is only used by gl_linked_shader as a temp during linking so use a temp there instead. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -1810,7 +1810,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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case MESA_SHADER_FRAGMENT:
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shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
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shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
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shader->info.pixel_center_integer = state->fs_pixel_center_integer;
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shader->pixel_center_integer = state->fs_pixel_center_integer;
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shader->origin_upper_left = state->fs_origin_upper_left;
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shader->ARB_fragment_coord_conventions_enable =
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state->ARB_fragment_coord_conventions_enable;
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