mesa/glsl: move pixel_center_integer to gl_shader

This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri
2016-11-22 19:47:48 +11:00
parent 0a9d102ddc
commit 3d41f4b990
3 changed files with 5 additions and 8 deletions
+1 -1
View File
@@ -1810,7 +1810,7 @@ set_shader_inout_layout(struct gl_shader *shader,
case MESA_SHADER_FRAGMENT:
shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
shader->info.pixel_center_integer = state->fs_pixel_center_integer;
shader->pixel_center_integer = state->fs_pixel_center_integer;
shader->origin_upper_left = state->fs_origin_upper_left;
shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;