glsl: Parse and propagate derivative_group to shader_info

NV_compute_shader_derivatives allow selecting between two possible
arrangements (quads and linear) when calculating derivatives and
certain subgroup operations in case of Vulkan.  So parse and propagate
those up to shader_info.h.

v2: Do not fail when ARB_compute_variable_group_size is being used,
    since we are still clarifying what is the right thing to do here.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2019-03-26 00:04:57 -07:00
parent ca60f0b7ba
commit 3c5ddaeacd
9 changed files with 193 additions and 4 deletions
+33 -1
View File
@@ -1717,7 +1717,8 @@ set_shader_inout_layout(struct gl_shader *shader,
{
/* Should have been prevented by the parser. */
if (shader->Stage != MESA_SHADER_GEOMETRY &&
shader->Stage != MESA_SHADER_TESS_EVAL) {
shader->Stage != MESA_SHADER_TESS_EVAL &&
shader->Stage != MESA_SHADER_COMPUTE) {
assert(!state->in_qualifier->flags.i);
}
@@ -1725,6 +1726,7 @@ set_shader_inout_layout(struct gl_shader *shader,
/* Should have been prevented by the parser. */
assert(!state->cs_input_local_size_specified);
assert(!state->cs_input_local_size_variable_specified);
assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
}
if (shader->Stage != MESA_SHADER_FRAGMENT) {
@@ -1849,6 +1851,36 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.Comp.LocalSizeVariable =
state->cs_input_local_size_variable_specified;
shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
if (state->NV_compute_shader_derivatives_enable) {
/* We allow multiple cs_input_layout nodes, but do not store them in
* a convenient place, so for now live with an empty location error.
*/
YYLTYPE loc = {0};
if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
if (shader->info.Comp.LocalSize[0] % 2 != 0) {
_mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
"local group size whose first dimension "
"is a multiple of 2\n");
}
if (shader->info.Comp.LocalSize[1] % 2 != 0) {
_mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
"local group size whose second dimension "
"is a multiple of 2\n");
}
} else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
if ((shader->info.Comp.LocalSize[0] *
shader->info.Comp.LocalSize[1] *
shader->info.Comp.LocalSize[2]) % 4 != 0) {
_mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
"local group size whose total number of invocations "
"is a multiple of 4\n");
}
}
}
break;
case MESA_SHADER_FRAGMENT: