diff --git a/docs/GL3.txt b/docs/GL3.txt index 8124383b9ea..54c0c5aa6a8 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -139,7 +139,7 @@ GL 4.2, GLSL 4.20: GL_ARB_texture_storage DONE (all drivers) GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_shader_image_load_store in progress (curro) + GL_ARB_shader_image_load_store DONE (i965) GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30) GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30) GL_ARB_shading_language_packing DONE (all drivers) diff --git a/docs/relnotes/11.0.0.html b/docs/relnotes/11.0.0.html index 1b633315c15..2d80198d420 100644 --- a/docs/relnotes/11.0.0.html +++ b/docs/relnotes/11.0.0.html @@ -52,6 +52,7 @@ Note: some of the new features are only available with certain drivers.
  • GL_ARB_get_texture_sub_image for all drivers
  • GL_ARB_gpu_shader5 on radeonsi
  • GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi
  • +
  • GL_ARB_shader_image_load_store on i965
  • GL_ARB_shader_stencil_export on llvmpipe
  • GL_ARB_shader_subroutine on core profile all drivers
  • GL_ARB_tessellation_shader on nvc0, radeonsi