diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 5a260184ede..d9ec0a846a7 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -183,16 +183,4 @@ void st_init_flush_functions(struct pipe_screen *screen, if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY)) functions->GetGraphicsResetStatus = st_get_graphics_reset_status; - - /* Windows opengl32.dll calls glFinish prior to every swapbuffers. - * This is unnecessary and degrades performance. Luckily we have some - * scope to work around this, as the externally-visible behaviour of - * Finish() is identical to Flush() in all cases - no differences in - * rendering or ReadPixels are visible if we opt not to wait here. - * - * Only set this up on Windows to avoid surprise elsewhere. - */ -#ifdef PIPE_OS_WINDOWS - functions->Finish = st_glFlush; -#endif }