nir/lower_system_values: Simplify the computation of LocalInvocationIndex
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@@ -83,7 +83,7 @@ convert_block(nir_block *block, void *void_state)
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case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: {
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/* From the GLSL man page for gl_LocalInvocationIndex:
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*
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* ?The value of gl_LocalInvocationIndex is equal to
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* "The value of gl_LocalInvocationIndex is equal to
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* gl_LocalInvocationID.z * gl_WorkGroupSize.x *
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* gl_WorkGroupSize.y + gl_LocalInvocationID.y *
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* gl_WorkGroupSize.x + gl_LocalInvocationID.x"
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@@ -91,15 +91,14 @@ convert_block(nir_block *block, void *void_state)
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nir_ssa_def *local_id =
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nir_load_system_value(b, nir_intrinsic_load_local_invocation_id, 0);
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unsigned stride_y = b->shader->info.cs.local_size[0];
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unsigned stride_z = b->shader->info.cs.local_size[0] *
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b->shader->info.cs.local_size[1];
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nir_ssa_def *size_x = nir_imm_int(b, b->shader->info.cs.local_size[0]);
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nir_ssa_def *size_y = nir_imm_int(b, b->shader->info.cs.local_size[1]);
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sysval = nir_iadd(b, nir_imul(b, nir_channel(b, local_id, 2),
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nir_imm_int(b, stride_z)),
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nir_iadd(b, nir_imul(b, nir_channel(b, local_id, 1),
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nir_imm_int(b, stride_y)),
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nir_channel(b, local_id, 0)));
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sysval = nir_imul(b, nir_channel(b, local_id, 2),
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nir_imul(b, size_x, size_y));
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sysval = nir_iadd(b, sysval,
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nir_imul(b, nir_channel(b, local_id, 1), size_x));
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sysval = nir_iadd(b, sysval, nir_channel(b, local_id, 0));
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break;
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}
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