ci/etnaviv: drop failures caused by missing vertex attributes
Now that we fill in a dummy state, instead of allowing the FE to run with undefined state when no vertex attributes are present we can drop the failures that were caused by this issue. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32947>
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@@ -136,10 +136,8 @@ shaders@glsl-fs-pointcoord,Fail
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# segfault
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shaders@glsl-kwin-blur-1,Crash
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shaders@glsl-novertexdata,Fail
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shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Timeout
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shaders@glsl-uniform-interstage-limits@subdivide 5,Timeout
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shaders@glsl-vs-point-size,Fail
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# Expects that some format/internal_format combinations should be supported when they currently aren't.
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spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
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@@ -629,9 +627,6 @@ spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
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# Failure since 2024-01-30
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spec@arb_vertex_buffer_object@pos-array,Fail
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# tests that require multisample resolve parameters not supported in hardware
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spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
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spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail
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