ci/etnaviv: drop failures caused by missing vertex attributes

Now that we fill in a dummy state, instead of allowing the FE to
run with undefined state when no vertex attributes are present
we can drop the failures that were caused by this issue.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32947>
This commit is contained in:
Lucas Stach
2025-01-08 14:36:37 +01:00
committed by Marge Bot
parent 5ca8feb28b
commit 3a0d4c4203
-5
View File
@@ -136,10 +136,8 @@ shaders@glsl-fs-pointcoord,Fail
# segfault
shaders@glsl-kwin-blur-1,Crash
shaders@glsl-novertexdata,Fail
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Timeout
shaders@glsl-uniform-interstage-limits@subdivide 5,Timeout
shaders@glsl-vs-point-size,Fail
# Expects that some format/internal_format combinations should be supported when they currently aren't.
spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
@@ -629,9 +627,6 @@ spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
# Failure since 2024-01-30
spec@arb_vertex_buffer_object@pos-array,Fail
# tests that require multisample resolve parameters not supported in hardware
spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail