DOS updates (Daniel Borca)
This commit is contained in:
+36
-29
@@ -32,22 +32,20 @@ Available options:
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Environment variables:
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CPU optimize for the given processor.
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default = k6
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BIG_OPT=1 crazy optimizations; not very useful, though...
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default = no
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SGI_GLU=1 build SGI's GLU instead of Mesa's.
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default = no
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GLIDE absolute path to Glide library; used with FX.
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GLIDE path to Glide3 SDK include files; used with FX.
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default = $(TOP)/include/glide3
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FX=1 build for 3dfx Glide3; use it if you have the Glide
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SDK (designed for your platform), and, of course, a
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3dfx card... Note that this disables compilation of
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actual DMesa code, as Glide does all the stuff!
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FX=1 build for 3dfx Glide3. Note that this disables
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compilation of most DMesa code and requires fxMesa.
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As a consequence, you'll need the DJGPP Glide3
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library to build any application.
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default = no
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HAVE_X86=1 optimize for i386.
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default = no
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HAVE_MMX=1 MMX instructions; use only if you assembler/compiler
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supports MMX instruction set; backwards compatibility
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with older processors is still preserved.
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HAVE_MMX=1 allow MMX specializations, provided your assembler
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supports MMX instruction set. However, the true CPU
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capabilities are checked at run-time to avoid crashes.
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default = no
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HAVE_SSE=1 (see HAVE_MMX)
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default = no
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@@ -68,7 +66,7 @@ Tested on:
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CPU: K6-2 (CXT) @500(412.5) MHz
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Mainboard: ViA Apollo VP2/97 w/ 128 MB SDRAM
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Video card: PowerColor EvilKing3 (Voodoo3 3000 PCI) w/ 16 MB SDRAM
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DJGPP: djdev 2.04 + gcc v3.2 + make v3.79.1
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DJGPP: djdev 2.04 + gcc v3.2.1 + make v3.79.1
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OS: DOS and Win9x
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@@ -99,7 +97,7 @@ FAQ:
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A) Build your export object file; then link it with your application.
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For example:
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dxe3res -o dmesadxe.c gl.dxe glu.dxe glut.dxe
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gcc -o dmesadxe.o -c -fno-builtin dmesadxe.c
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gcc -o dmesadxe.o -c dmesadxe.c
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gcc -o OUT.exe dmesadxe.o IN.c -liglut -liglu -ligl -ldl
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3. Using Mesa for DJGPP
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@@ -109,10 +107,16 @@ FAQ:
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Glide port is on my web page. If you haven't, sorry; everything is done
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in software. Suggestions?
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Q) I tried to set refresh rate w/ DMesa, but without success.
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A) Refresh rate control works only for VESA 3.0. If you were compiling for
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Glide, see Glide info. If not, sorry!
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Q) I made a simple application and it does nothing. It exits right away. Not
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even a blank screen.
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A) Single-buffered is not allowed at all. Until I can find a way to use
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*REAL* hardware acceleration, it won't get implemented.
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A) Only DMesa+FX supports single-buffered. The standard VESA/VGA drivers
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will always work in double-buffered modes. If/When I will find a way to
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use *REAL* hardware acceleration for a specific card, it might or might
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not support single-buffered modes.
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A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
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lazy programmer and I found that the easiest way to keep buffer handling
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at peak performance ;-).
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@@ -123,10 +127,6 @@ FAQ:
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GLUT took this into account for _WIN32 DLL's only; I don't want to modify
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his headers. The only workaround is to link GLUT the old way :-(
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Q) I tried to set refresh rate w/ DMesa, but without success.
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A) Refresh rate control works only for VESA 3.0. If you were compiling for
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Glide, see Glide info. If not, sorry!
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Q) The GLUT is incomplete.
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A) See below.
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@@ -135,9 +135,14 @@ FAQ:
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libGLUT (the toolkit):
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~~~~~~~~~~~~~~~~~~~~~~
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Well, this "skeletal" GLUT implementation is not mine. Thanks should go to
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Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably
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not ;-). GLUT functionality will be extended only on an "as needed" basis.
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Well, this "skeletal" GLUT implementation was taken from AllegGL project and
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heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
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Paul and probably others (or probably not ;-). GLUT functionality will be
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extended only on an "as needed" basis.
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GLUT talks to hardware via PC_HW package which was put together from various
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pieces I wrote long time ago. It consists from the keyboard, mouse and timer
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drivers.
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My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
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I borrowed the translation tables (and maybe more) from Allegro -- many thanks
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@@ -163,14 +168,15 @@ means that `printf' can be safely called during graphics. A bit of a hack, I
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know, because all messages come in bulk, but I think it's better than nothing.
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"Borrowed" from LIBRHUTI (Robert Hoehne).
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Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.
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However, the video mode is chosen in such a way that first window will fit. If
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you need high resolution with small windows, try to place them far to the right
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(or way down).
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Window creating defaults: 300x300x16 at (0,0), 16-bit depth, 16-bit accum,
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8-bit stencil. However, the video mode is chosen in such a way that first
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window will fit. If you need high resolution with small windows, set initial
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position far to the right (or way down); then you can move them back to any
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position right before the main loop.
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The following environment variables can customize GLUT behaviour:
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DMESA_GLUT_REFRESH - set vertical screen refresh rate
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DMESA_GLUT_BPP - set default bits per pixel
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DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
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DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
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@@ -190,17 +196,18 @@ v1.2 (nov-2002)
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* synced w/ Mesa-4.1
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- removed dmesadxe.h
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v1.3 (dec-2002)
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v1.3 (jan-2003)
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+ enabled OpenGL 1.4 support
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+ added MMX clear/blit routines
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+ enabled SGI's GLU compilation
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+ added new GLUT functions
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+ added color-index modes
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+ added 8bit FakeColor (thanks to Neil Funk)
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+ added VGA support (to keep Ben Decker happy)
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* fixed GLUT compilation error (reported by Chan Kar Heng)
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* overhauled virtual buffer and internal video drivers
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* better fxMesa integration
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* extended GLUT functionality
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* revamped GLUT
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* switched to DXE3
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