DOS updates (Daniel Borca)

This commit is contained in:
Brian Paul
2003-02-04 02:43:27 +00:00
parent 657a9d64d7
commit 398c6b7980
28 changed files with 1080 additions and 397 deletions
+36 -29
View File
@@ -32,22 +32,20 @@ Available options:
Environment variables:
CPU optimize for the given processor.
default = k6
BIG_OPT=1 crazy optimizations; not very useful, though...
default = no
SGI_GLU=1 build SGI's GLU instead of Mesa's.
default = no
GLIDE absolute path to Glide library; used with FX.
GLIDE path to Glide3 SDK include files; used with FX.
default = $(TOP)/include/glide3
FX=1 build for 3dfx Glide3; use it if you have the Glide
SDK (designed for your platform), and, of course, a
3dfx card... Note that this disables compilation of
actual DMesa code, as Glide does all the stuff!
FX=1 build for 3dfx Glide3. Note that this disables
compilation of most DMesa code and requires fxMesa.
As a consequence, you'll need the DJGPP Glide3
library to build any application.
default = no
HAVE_X86=1 optimize for i386.
default = no
HAVE_MMX=1 MMX instructions; use only if you assembler/compiler
supports MMX instruction set; backwards compatibility
with older processors is still preserved.
HAVE_MMX=1 allow MMX specializations, provided your assembler
supports MMX instruction set. However, the true CPU
capabilities are checked at run-time to avoid crashes.
default = no
HAVE_SSE=1 (see HAVE_MMX)
default = no
@@ -68,7 +66,7 @@ Tested on:
CPU: K6-2 (CXT) @500(412.5) MHz
Mainboard: ViA Apollo VP2/97 w/ 128 MB SDRAM
Video card: PowerColor EvilKing3 (Voodoo3 3000 PCI) w/ 16 MB SDRAM
DJGPP: djdev 2.04 + gcc v3.2 + make v3.79.1
DJGPP: djdev 2.04 + gcc v3.2.1 + make v3.79.1
OS: DOS and Win9x
@@ -99,7 +97,7 @@ FAQ:
A) Build your export object file; then link it with your application.
For example:
dxe3res -o dmesadxe.c gl.dxe glu.dxe glut.dxe
gcc -o dmesadxe.o -c -fno-builtin dmesadxe.c
gcc -o dmesadxe.o -c dmesadxe.c
gcc -o OUT.exe dmesadxe.o IN.c -liglut -liglu -ligl -ldl
3. Using Mesa for DJGPP
@@ -109,10 +107,16 @@ FAQ:
Glide port is on my web page. If you haven't, sorry; everything is done
in software. Suggestions?
Q) I tried to set refresh rate w/ DMesa, but without success.
A) Refresh rate control works only for VESA 3.0. If you were compiling for
Glide, see Glide info. If not, sorry!
Q) I made a simple application and it does nothing. It exits right away. Not
even a blank screen.
A) Single-buffered is not allowed at all. Until I can find a way to use
*REAL* hardware acceleration, it won't get implemented.
A) Only DMesa+FX supports single-buffered. The standard VESA/VGA drivers
will always work in double-buffered modes. If/When I will find a way to
use *REAL* hardware acceleration for a specific card, it might or might
not support single-buffered modes.
A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
lazy programmer and I found that the easiest way to keep buffer handling
at peak performance ;-).
@@ -123,10 +127,6 @@ FAQ:
GLUT took this into account for _WIN32 DLL's only; I don't want to modify
his headers. The only workaround is to link GLUT the old way :-(
Q) I tried to set refresh rate w/ DMesa, but without success.
A) Refresh rate control works only for VESA 3.0. If you were compiling for
Glide, see Glide info. If not, sorry!
Q) The GLUT is incomplete.
A) See below.
@@ -135,9 +135,14 @@ FAQ:
libGLUT (the toolkit):
~~~~~~~~~~~~~~~~~~~~~~
Well, this "skeletal" GLUT implementation is not mine. Thanks should go to
Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably
not ;-). GLUT functionality will be extended only on an "as needed" basis.
Well, this "skeletal" GLUT implementation was taken from AllegGL project and
heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
Paul and probably others (or probably not ;-). GLUT functionality will be
extended only on an "as needed" basis.
GLUT talks to hardware via PC_HW package which was put together from various
pieces I wrote long time ago. It consists from the keyboard, mouse and timer
drivers.
My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
I borrowed the translation tables (and maybe more) from Allegro -- many thanks
@@ -163,14 +168,15 @@ means that `printf' can be safely called during graphics. A bit of a hack, I
know, because all messages come in bulk, but I think it's better than nothing.
"Borrowed" from LIBRHUTI (Robert Hoehne).
Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.
However, the video mode is chosen in such a way that first window will fit. If
you need high resolution with small windows, try to place them far to the right
(or way down).
Window creating defaults: 300x300x16 at (0,0), 16-bit depth, 16-bit accum,
8-bit stencil. However, the video mode is chosen in such a way that first
window will fit. If you need high resolution with small windows, set initial
position far to the right (or way down); then you can move them back to any
position right before the main loop.
The following environment variables can customize GLUT behaviour:
DMESA_GLUT_REFRESH - set vertical screen refresh rate
DMESA_GLUT_BPP - set default bits per pixel
DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
@@ -190,17 +196,18 @@ v1.2 (nov-2002)
* synced w/ Mesa-4.1
- removed dmesadxe.h
v1.3 (dec-2002)
v1.3 (jan-2003)
+ enabled OpenGL 1.4 support
+ added MMX clear/blit routines
+ enabled SGI's GLU compilation
+ added new GLUT functions
+ added color-index modes
+ added 8bit FakeColor (thanks to Neil Funk)
+ added VGA support (to keep Ben Decker happy)
* fixed GLUT compilation error (reported by Chan Kar Heng)
* overhauled virtual buffer and internal video drivers
* better fxMesa integration
* extended GLUT functionality
* revamped GLUT
* switched to DXE3