intel/fs: Allow multiple slots for position
Change brw_compute_vue_map() to also take the number of pos slots. If
more than one slot is used, the VARYING_SLOT_POS is treated as an
array.
When using Primitive Replication, instead of a single position, the
VUE must contain an array of positions. Padding might be
necessary (after clip distance) to ensure rest of attributes start
aligned.
v2: Add note about array in the commit message and assert that
pos_slots >= 1 to make clear 0 is invalid. (Jason)
Move padding to be after the clip distance.
v3: Apply the correct offset when gathering the sources from outputs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
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@@ -373,7 +373,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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struct brw_vue_map input_vue_map;
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brw_compute_vue_map(devinfo, &input_vue_map, nir->info.inputs_read,
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nir->info.separate_shader);
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nir->info.separate_shader, 1);
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brw_compute_tess_vue_map(&vue_prog_data->vue_map,
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nir->info.outputs_written,
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nir->info.patch_outputs_written);
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