glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSize

For now this will be enabled in tandem with GL_OES_geometry_shader.
Should a driver come along that wants to separate them out, another
enable can be added.

Also adds the missed GL_OES_geometry_shader define in glcpp.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
This commit is contained in:
Ilia Mirkin
2016-01-22 13:07:10 -05:00
parent eb63640c1d
commit 38c63abf09
5 changed files with 17 additions and 1 deletions
+7
View File
@@ -2386,6 +2386,13 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
add_builtin_define(parser, "GL_OES_texture_storage_multisample_2d_array", 1);
if (extensions->ARB_blend_func_extended)
add_builtin_define(parser, "GL_EXT_blend_func_extended", 1);
if (version >= 310) {
if (extensions->OES_geometry_shader) {
add_builtin_define(parser, "GL_OES_geometry_point_size", 1);
add_builtin_define(parser, "GL_OES_geometry_shader", 1);
}
}
}
} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);