From 37733c100d61cd47ba6ba30bb6fa1e402dd88901 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Tue, 20 Sep 2022 10:12:50 +0200 Subject: [PATCH] mesa/st: always use normalized coords for samplers Normalized samplers is the norm, and non-normalized samplers might cause some drivers and hardware to have to bend over backwards a bit. We're using TXF here anyway, so it doesn't really matter what we set this state to. So let's always use normalized samplers instead of always using non-normalized samplers. That makes things easier for everyone. Fixes: e7b95619596 ("gallium: implement compute pbo download") Reviewed-By: Mike Blumenkrantz Part-of: --- src/mesa/state_tracker/st_pbo_compute.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/state_tracker/st_pbo_compute.c b/src/mesa/state_tracker/st_pbo_compute.c index 15e9948490d..03938cb6efd 100644 --- a/src/mesa/state_tracker/st_pbo_compute.c +++ b/src/mesa/state_tracker/st_pbo_compute.c @@ -1016,6 +1016,7 @@ download_texture_compute(struct st_context *st, struct pipe_sampler_view templ; struct pipe_sampler_view *sampler_view; struct pipe_sampler_state sampler = {0}; + sampler.normalized_coords = true; const struct pipe_sampler_state *samplers[1] = {&sampler}; const struct util_format_description *desc = util_format_description(dst_format);