radv: Enable ray tracing pipelines by default
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23603>
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@@ -113,7 +113,6 @@ Application bugs worked around in this file:
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<application name="DOOM Eternal" application_name_match="DOOMEternal">
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<option name="radv_zero_vram" value="true" />
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<option name="radv_rt" value="true" />
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</application>
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<application name="No Man's Sky" application_name_match="No Man's Sky">
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@@ -144,14 +143,6 @@ Application bugs worked around in this file:
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<option name="radv_enable_unified_heap_on_apu" value="true" />
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</application>
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<application name="Quake II RTX" application_name_match="quake 2 pathtracing">
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<option name="radv_rt" value="true" />
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</application>
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<application name="Control (DX12)" application_name_match="Control_DX12.exe">
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<option name="radv_rt" value="true" />
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</application>
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<application name="Metro Exodus (Linux native)" application_name_match="metroexodus">
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<option name="radv_app_layer" value="metroexodus" />
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</application>
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@@ -637,10 +637,6 @@
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DRI_CONF_OPT_B(radv_tex_non_uniform, def, \
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"Always mark texture sample operations as non-uniform.")
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#define DRI_CONF_RADV_RT(def) \
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DRI_CONF_OPT_B(radv_rt, def, \
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"Expose support for VK_KHR_ray_tracing_pipeline")
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#define DRI_CONF_RADV_FLUSH_BEFORE_TIMESTAMP_WRITE(def) \
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DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \
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"Wait for previous commands to finish before writing timestamps")
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