glsl: Add constant gl_MaxClipDistances.
Fixes piglit tests {vs,fs}-clip-distance-sizeable-to-max.shader_test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -584,6 +584,17 @@ generate_120_vs_variables(exec_list *instructions,
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}
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static void
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generate_130_uniforms(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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glsl_symbol_table *const symtab = state->symbols;
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add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
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state->Const.MaxClipPlanes);
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}
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static void
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generate_130_vs_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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@@ -595,6 +606,8 @@ generate_130_vs_variables(exec_list *instructions,
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& builtin_130_vs_variables[i]);
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}
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generate_130_uniforms(instructions, state);
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/* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special
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* Variables):
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*
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@@ -811,6 +824,8 @@ generate_130_fs_variables(exec_list *instructions,
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{
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generate_120_fs_variables(instructions, state);
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generate_130_uniforms(instructions, state);
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/* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special
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* Variables):
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*
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