mesa: generalize sso stage interleaving check

For tessellation.

v2: cleanup by Marek Olšák

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Chris Forbes
2014-09-21 12:07:55 +12:00
committed by Marek Olšák
parent 8af11afc38
commit 358b6bb7a7
+38 -17
View File
@@ -673,6 +673,38 @@ program_stages_all_active(struct gl_pipeline_object *pipe,
return status; return status;
} }
static bool
program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
{
struct gl_shader_program *prev = NULL;
unsigned i, j;
/* Look for programs bound to stages: A -> B -> A, with any intervening
* sequence of unrelated programs or empty stages.
*/
for (i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader_program *cur = pipe->CurrentProgram[i];
/* Empty stages anywhere in the pipe are OK */
if (!cur || cur == prev)
continue;
if (prev) {
/* We've seen an A -> B transition; look at the rest of the pipe
* to see if we ever see A again.
*/
for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
if (pipe->CurrentProgram[j] == prev)
return true;
}
}
prev = cur;
}
return false;
}
extern GLboolean extern GLboolean
_mesa_validate_program_pipeline(struct gl_context* ctx, _mesa_validate_program_pipeline(struct gl_context* ctx,
struct gl_pipeline_object *pipe, struct gl_pipeline_object *pipe,
@@ -721,24 +753,13 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
* - One program object is active for at least two shader stages * - One program object is active for at least two shader stages
* and a second program is active for a shader stage between two * and a second program is active for a shader stage between two
* stages for which the first program was active." * stages for which the first program was active."
*
* Without Tesselation, the only case where this can occur is the geometry
* shader between the fragment shader and vertex shader.
*/ */
if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] if (program_stages_interleaved_illegally(pipe)) {
&& pipe->CurrentProgram[MESA_SHADER_FRAGMENT] pipe->InfoLog =
&& pipe->CurrentProgram[MESA_SHADER_VERTEX]) { ralloc_strdup(pipe,
if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name && "Program is active for multiple shader stages with an "
pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) { "intervening stage provided by another program");
pipe->InfoLog = goto err;
ralloc_asprintf(pipe,
"Program %d is active for geometry stage between "
"two stages for which another program %d is "
"active",
pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
goto err;
}
} }
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the /* Section 2.11.11 (Shader Execution), subheading "Validation," of the