glsl: move variables in to ir_variable::data, part I

This patch moves following bitfields in to the data structure:

used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Tapani Pälli
2013-12-12 13:51:01 +02:00
parent c1d3080ee8
commit 33ee2c67c0
46 changed files with 313 additions and 312 deletions

View File

@@ -79,9 +79,9 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
/* Remove a single dead assignment to the variable we found.
* Don't do so if it's a shader or function output, though.
*/
if (entry->var->mode != ir_var_function_out &&
entry->var->mode != ir_var_function_inout &&
entry->var->mode != ir_var_shader_out) {
if (entry->var->data.mode != ir_var_function_out &&
entry->var->data.mode != ir_var_function_inout &&
entry->var->data.mode != ir_var_shader_out) {
entry->assign->remove();
progress = true;
@@ -99,7 +99,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* stage. Also, once uniform locations have been assigned, the
* declaration cannot be deleted.
*/
if (entry->var->mode == ir_var_uniform &&
if (entry->var->data.mode == ir_var_uniform &&
(uniform_locations_assigned ||
entry->var->constant_value))
continue;