glsl: move variables in to ir_variable::data, part I
This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -41,7 +41,7 @@ ir_variable *
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ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
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{
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ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name,
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(ir_variable_mode) this->mode);
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(ir_variable_mode) this->data.mode);
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var->max_array_access = this->max_array_access;
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if (this->is_interface_instance()) {
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@@ -54,23 +54,23 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
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var->data.centroid = this->data.centroid;
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var->data.sample = this->data.sample;
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var->data.invariant = this->data.invariant;
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var->interpolation = this->interpolation;
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var->data.interpolation = this->data.interpolation;
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var->location = this->location;
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var->index = this->index;
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var->binding = this->binding;
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var->atomic.buffer_index = this->atomic.buffer_index;
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var->atomic.offset = this->atomic.offset;
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var->warn_extension = this->warn_extension;
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var->origin_upper_left = this->origin_upper_left;
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var->pixel_center_integer = this->pixel_center_integer;
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var->data.origin_upper_left = this->data.origin_upper_left;
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var->data.pixel_center_integer = this->data.pixel_center_integer;
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var->explicit_location = this->explicit_location;
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var->explicit_index = this->explicit_index;
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var->explicit_binding = this->explicit_binding;
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var->has_initializer = this->has_initializer;
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var->depth_layout = this->depth_layout;
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var->assigned = this->assigned;
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var->how_declared = this->how_declared;
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var->used = this->used;
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var->data.assigned = this->data.assigned;
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var->data.how_declared = this->data.how_declared;
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var->data.used = this->data.used;
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var->num_state_slots = this->num_state_slots;
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if (this->state_slots) {
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