glsl: simplify link_uniform_blocks()

There is only ever one shader so simplify the input params.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Timothy Arceri
2016-06-28 07:52:46 +10:00
parent 1fb8c6df88
commit 32c410d2df
3 changed files with 5 additions and 10 deletions
+2 -3
View File
@@ -2312,9 +2312,8 @@ link_intrastage_shaders(void *mem_ctx,
v.fixup_unnamed_interface_types();
/* Link up uniform blocks defined within this stage. */
link_uniform_blocks(mem_ctx, ctx, prog, &linked, 1,
&ubo_blocks, &num_ubo_blocks, &ssbo_blocks,
&num_ssbo_blocks);
link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks,
&num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
if (!prog->LinkStatus) {
_mesa_delete_linked_shader(ctx, linked);