glsl: simplify link_uniform_blocks()
There is only ever one shader so simplify the input params. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -2312,9 +2312,8 @@ link_intrastage_shaders(void *mem_ctx,
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v.fixup_unnamed_interface_types();
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/* Link up uniform blocks defined within this stage. */
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link_uniform_blocks(mem_ctx, ctx, prog, &linked, 1,
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&ubo_blocks, &num_ubo_blocks, &ssbo_blocks,
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&num_ssbo_blocks);
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link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks,
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&num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
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if (!prog->LinkStatus) {
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_mesa_delete_linked_shader(ctx, linked);
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