dri: get rid of LIBGL_SHOW_FPS
The same functionnality can be achieved using GALLIUM_HUD=stdout,fps (and for now a fallback is doing this if LIBGL_SHOW_FPS=1 is used). This removes one entry from the vtable and simplify dri3_handle_present_event. Reviewed-by: Emma Anholt <emma@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20494>
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@@ -30,11 +30,6 @@ LibGL environment variables
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if set to ``true``, do not use DrawArrays GLX protocol (for
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debugging)
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.. envvar:: LIBGL_SHOW_FPS
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print framerate to stdout based on the number of ``glXSwapBuffers``
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calls per second.
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.. envvar:: LIBGL_DRI2_DISABLE
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disable DRI2 if set to ``true``.
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