mesa: GL_MESA_framebuffer_flip_y extension [v4]
Adds an extension to glFramebufferParameteri that will specify if the framebuffer is vertically flipped. Historically system framebuffers are vertically flipped and user framebuffers are not. Checking to see the state was done by looking at the name field. This adds an explicit field. v2: * updated spec language [for chadv] * correctly specifying ES 3.1 [for chadv] * refactor access to rb->Name [for jason] * handle GetFramebufferParameteriv [for chadv] v3: * correct _mesa_GetMultisamplefv [for kusmabite] v4: * update spec language [for chadv] * s/GLboolean/bool/g [for chadv] * s/InvertedY/FlipY/g [for chadv] * s/inverted_y/flip_y/g [for chadv] * assert changes [for chadv] Reviewed-by: Chad Versace <chadversary@chromium.org>
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Chad Versace
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@@ -2334,6 +2334,11 @@ GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint quer
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#endif
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#endif /* GL_INTEL_performance_query */
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#ifndef GL_MESA_framebuffer_flip_y
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#define GL_MESA_framebuffer_flip_y 1
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#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
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#endif /* GL_MESA_framebuffer_flip_y */
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#ifndef GL_MESA_program_binary_formats
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#define GL_MESA_program_binary_formats 1
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#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
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