glthread,hud: draw per-frame values and expose the number of batches per frame
This is better because we see the statistics for 1 frame instead of 1 second. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18828>
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@@ -273,6 +273,7 @@ struct util_queue_monitoring
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unsigned num_offloaded_items;
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unsigned num_direct_items;
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unsigned num_syncs;
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unsigned num_batches;
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};
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#ifdef __cplusplus
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