From 2ee3ae28dfdc8675d97ab0f0204da2566fae7bd3 Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Thu, 10 Jul 2025 10:18:18 -0400 Subject: [PATCH] dzn: drop redundant internal = true writes already true. Signed-off-by: Alyssa Rosenzweig Acked-by: Jesse Natalie Reviewed-by: Konstantin Seurer Part-of: --- src/microsoft/vulkan/dzn_nir.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/microsoft/vulkan/dzn_nir.c b/src/microsoft/vulkan/dzn_nir.c index 23de4a13279..03deb49a941 100644 --- a/src/microsoft/vulkan/dzn_nir.c +++ b/src/microsoft/vulkan/dzn_nir.c @@ -94,7 +94,6 @@ dzn_nir_indirect_draw_shader(struct dzn_indirect_draw_type type) type.indirect_count ? "_count" : "", type.triangle_fan ? "_triangle_fan" : "", type.triangle_fan_primitive_restart ? "_primitive_restart" : ""); - b.shader->info.internal = true; nir_def *params_desc = dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0); @@ -299,7 +298,6 @@ dzn_nir_triangle_fan_prim_restart_rewrite_index_shader(uint8_t old_index_size) dxil_get_base_nir_compiler_options(), "dzn_meta_triangle_prim_rewrite_index(old_index_size=%d)", old_index_size); - b.shader->info.internal = true; nir_def *params_desc = dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0); @@ -460,7 +458,6 @@ dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size) dxil_get_base_nir_compiler_options(), "dzn_meta_triangle_rewrite_index(old_index_size=%d)", old_index_size); - b.shader->info.internal = true; nir_def *params_desc = dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0); @@ -547,7 +544,6 @@ dzn_nir_blit_vs(void) nir_builder_init_simple_shader(MESA_SHADER_VERTEX, dxil_get_base_nir_compiler_options(), "dzn_meta_blit_vs()"); - b.shader->info.internal = true; nir_def *params_desc = dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0); @@ -606,7 +602,6 @@ dzn_nir_blit_fs(const struct dzn_nir_blit_info *info) nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, dxil_get_base_nir_compiler_options(), "dzn_meta_blit_fs()"); - b.shader->info.internal = true; const struct glsl_type *tex_type = glsl_texture_type(info->sampler_dim, info->src_is_array, info->out_type);