mesa: remove MESA_GLSL=no_opts env option
This is confusing because is only applys to GL_ARB_vertex/fragment_program, and because of that its also not very useful. If someone requires this for debugging they can just make an ad-hoc code change. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -50,7 +50,6 @@ execution. These are generally used for debugging.
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The filenames will be "shader_X.vert" or "shader_X.frag" where X
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the shader ID.
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<li><b>cache_info</b> - print debug information about shader cache
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<li><b>nopt</b> - disable compiler optimizations
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<li><b>opt</b> - force compiler optimizations
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<li><b>uniform</b> - print message to stdout when glUniform is called
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<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
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