nir,zink,asahi: support passing through gl_PrimitiveID
When this pass is used with Zink, gl_PrimitiveID needs to be passed
through, however this is unnecessary for other divers.
Analogous to previous commit
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32397>
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@@ -6126,7 +6126,8 @@ nir_shader *nir_create_passthrough_gs(const nir_shader_compiler_options *options
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enum mesa_prim primitive_type,
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enum mesa_prim output_primitive_type,
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bool emulate_edgeflags,
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bool force_line_strip_out);
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bool force_line_strip_out,
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bool passthrough_prim_id);
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bool nir_lower_fragcolor(nir_shader *shader, unsigned max_cbufs);
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bool nir_lower_fragcoord_wtrans(nir_shader *shader);
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