Don't cast the return value of malloc/realloc
This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
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+4
-4
@@ -89,7 +89,7 @@ __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
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if (stride != k) {
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GLubyte *buf;
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buf = (GLubyte *) malloc(compsize);
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buf = malloc(compsize);
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if (!buf) {
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__glXSetError(gc, GL_OUT_OF_MEMORY);
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return;
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@@ -152,7 +152,7 @@ __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
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if (stride != k) {
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GLubyte *buf;
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buf = (GLubyte *) malloc(compsize);
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buf = malloc(compsize);
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if (!buf) {
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__glXSetError(gc, GL_OUT_OF_MEMORY);
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return;
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@@ -227,7 +227,7 @@ __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr,
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if ((vstr != k) || (ustr != k * vord)) {
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GLdouble *buf;
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buf = (GLdouble *) malloc(compsize);
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buf = malloc(compsize);
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if (!buf) {
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__glXSetError(gc, GL_OUT_OF_MEMORY);
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return;
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@@ -303,7 +303,7 @@ __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr,
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if ((vstr != k) || (ustr != k * vord)) {
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GLfloat *buf;
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buf = (GLfloat *) malloc(compsize);
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buf = malloc(compsize);
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if (!buf) {
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__glXSetError(gc, GL_OUT_OF_MEMORY);
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return;
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