intel/compiler: Use a struct for brw_compile_bs parameters
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14139>
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@@ -1787,20 +1787,35 @@ brw_compile_cs(const struct brw_compiler *compiler,
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struct brw_compile_cs_params *params);
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/**
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* Compile a Ray Tracing shader.
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* Parameters for compiling a Bindless shader.
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*
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* Returns the final assembly and the program's size.
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* Some of these will be modified during the shader compilation.
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*/
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struct brw_compile_bs_params {
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nir_shader *nir;
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const struct brw_bs_prog_key *key;
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struct brw_bs_prog_data *prog_data;
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unsigned num_resume_shaders;
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struct nir_shader **resume_shaders;
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struct brw_compile_stats *stats;
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void *log_data;
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char *error_str;
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};
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/**
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* Compile a Bindless shader.
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*
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* Returns the final assembly and updates the parameters structure.
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*/
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const unsigned *
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brw_compile_bs(const struct brw_compiler *compiler, void *log_data,
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brw_compile_bs(const struct brw_compiler *compiler,
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void *mem_ctx,
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const struct brw_bs_prog_key *key,
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struct brw_bs_prog_data *prog_data,
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struct nir_shader *shader,
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unsigned num_resume_shaders,
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struct nir_shader **resume_shaders,
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struct brw_compile_stats *stats,
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char **error_str);
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struct brw_compile_bs_params *params);
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/**
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* Compile a fixed function geometry shader.
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@@ -10163,22 +10163,20 @@ brw_bsr(const struct intel_device_info *devinfo,
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}
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const unsigned *
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brw_compile_bs(const struct brw_compiler *compiler, void *log_data,
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brw_compile_bs(const struct brw_compiler *compiler,
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void *mem_ctx,
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const struct brw_bs_prog_key *key,
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struct brw_bs_prog_data *prog_data,
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nir_shader *shader,
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unsigned num_resume_shaders,
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struct nir_shader **resume_shaders,
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struct brw_compile_stats *stats,
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char **error_str)
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struct brw_compile_bs_params *params)
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{
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nir_shader *shader = params->nir;
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struct brw_bs_prog_data *prog_data = params->prog_data;
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unsigned num_resume_shaders = params->num_resume_shaders;
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nir_shader **resume_shaders = params->resume_shaders;
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const bool debug_enabled = INTEL_DEBUG(DEBUG_RT);
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prog_data->base.stage = shader->info.stage;
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prog_data->max_stack_size = 0;
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fs_generator g(compiler, log_data, mem_ctx, &prog_data->base,
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fs_generator g(compiler, params->log_data, mem_ctx, &prog_data->base,
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false, shader->info.stage);
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if (unlikely(debug_enabled)) {
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char *name = ralloc_asprintf(mem_ctx, "%s %s shader %s",
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@@ -10190,8 +10188,9 @@ brw_compile_bs(const struct brw_compiler *compiler, void *log_data,
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}
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prog_data->simd_size =
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compile_single_bs(compiler, log_data, mem_ctx, key, prog_data,
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shader, &g, stats, NULL, error_str);
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compile_single_bs(compiler, params->log_data, mem_ctx,
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params->key, prog_data,
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shader, &g, params->stats, NULL, ¶ms->error_str);
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if (prog_data->simd_size == 0)
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return NULL;
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@@ -10209,8 +10208,9 @@ brw_compile_bs(const struct brw_compiler *compiler, void *log_data,
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/* TODO: Figure out shader stats etc. for resume shaders */
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int offset = 0;
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uint8_t simd_size =
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compile_single_bs(compiler, log_data, mem_ctx, key, prog_data,
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resume_shaders[i], &g, NULL, &offset, error_str);
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compile_single_bs(compiler, params->log_data, mem_ctx, params->key,
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prog_data, resume_shaders[i], &g, NULL, &offset,
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¶ms->error_str);
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if (simd_size == 0)
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return NULL;
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