radv: enable mesh shader gs_fast_launch=2 and multi-row export
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25040>
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@@ -924,7 +924,7 @@ radv_CreateDevice(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCr
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device->pbb_allowed =
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device->pbb_allowed =
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device->physical_device->rad_info.gfx_level >= GFX9 && !(device->instance->debug_flags & RADV_DEBUG_NOBINNING);
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device->physical_device->rad_info.gfx_level >= GFX9 && !(device->instance->debug_flags & RADV_DEBUG_NOBINNING);
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device->mesh_fast_launch_2 = false;
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device->mesh_fast_launch_2 = device->physical_device->rad_info.gfx_level >= GFX11;
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/* The maximum number of scratch waves. Scratch space isn't divided
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/* The maximum number of scratch waves. Scratch space isn't divided
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* evenly between CUs. The number is only a function of the number of CUs.
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* evenly between CUs. The number is only a function of the number of CUs.
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