intel: Split gen_device_info out into libintel_dev

Split out the device info so isl doesn't depend on intel/common. Now
it will depend on the new intel/dev device info lib.

This will allow the decoder in intel/common to use isl, allowing us to
apply Ken's patch that removes the genxml duplication of surface
formats.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Jordan Justen
2018-02-26 15:39:59 -08:00
parent 9a0d7bb48c
commit 272bef0601
33 changed files with 137 additions and 29 deletions
+902
View File
@@ -0,0 +1,902 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "gen_device_info.h"
#include "compiler/shader_enums.h"
#include "util/macros.h"
/**
* Get the PCI ID for the device name.
*
* Returns -1 if the device is not known.
*/
int
gen_device_name_to_pci_device_id(const char *name)
{
static const struct {
const char *name;
int pci_id;
} name_map[] = {
{ "brw", 0x2a02 },
{ "g4x", 0x2a42 },
{ "ilk", 0x0042 },
{ "snb", 0x0126 },
{ "ivb", 0x016a },
{ "hsw", 0x0d2e },
{ "byt", 0x0f33 },
{ "bdw", 0x162e },
{ "chv", 0x22B3 },
{ "skl", 0x1912 },
{ "bxt", 0x5A85 },
{ "kbl", 0x5912 },
{ "glk", 0x3185 },
{ "cnl", 0x5a52 },
{ "icl", 0x8a52 },
};
for (unsigned i = 0; i < ARRAY_SIZE(name_map); i++) {
if (!strcmp(name_map[i].name, name))
return name_map[i].pci_id;
}
return -1;
}
/**
* Get the overridden PCI ID for the device. This is set with the
* INTEL_DEVID_OVERRIDE environment variable.
*
* Returns -1 if the override is not set.
*/
int
gen_get_pci_device_id_override(void)
{
if (geteuid() == getuid()) {
const char *devid_override = getenv("INTEL_DEVID_OVERRIDE");
if (devid_override) {
const int id = gen_device_name_to_pci_device_id(devid_override);
return id >= 0 ? id : strtol(devid_override, NULL, 0);
}
}
return -1;
}
static const struct gen_device_info gen_device_info_i965 = {
.gen = 4,
.has_negative_rhw_bug = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 4,
.max_vs_threads = 16,
.max_gs_threads = 2,
.max_wm_threads = 8 * 4,
.urb = {
.size = 256,
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_g4x = {
.gen = 4,
.has_pln = true,
.has_compr4 = true,
.has_surface_tile_offset = true,
.is_g4x = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 5,
.max_vs_threads = 32,
.max_gs_threads = 2,
.max_wm_threads = 10 * 5,
.urb = {
.size = 384,
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_ilk = {
.gen = 5,
.has_pln = true,
.has_compr4 = true,
.has_surface_tile_offset = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6,
.max_vs_threads = 72,
.max_gs_threads = 32,
.max_wm_threads = 12 * 6,
.urb = {
.size = 1024,
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_snb_gt1 = {
.gen = 6,
.gt = 1,
.has_hiz_and_separate_stencil = true,
.has_llc = true,
.has_pln = true,
.has_surface_tile_offset = true,
.needs_unlit_centroid_workaround = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6, /* Not confirmed */
.max_vs_threads = 24,
.max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
.max_wm_threads = 40,
.urb = {
.size = 32,
.min_entries = {
[MESA_SHADER_VERTEX] = 24,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 256,
[MESA_SHADER_GEOMETRY] = 256,
},
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_snb_gt2 = {
.gen = 6,
.gt = 2,
.has_hiz_and_separate_stencil = true,
.has_llc = true,
.has_pln = true,
.has_surface_tile_offset = true,
.needs_unlit_centroid_workaround = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6, /* Not confirmed */
.max_vs_threads = 60,
.max_gs_threads = 60,
.max_wm_threads = 80,
.urb = {
.size = 64,
.min_entries = {
[MESA_SHADER_VERTEX] = 24,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 256,
[MESA_SHADER_GEOMETRY] = 256,
},
},
.timestamp_frequency = 12500000,
};
#define GEN7_FEATURES \
.gen = 7, \
.has_hiz_and_separate_stencil = true, \
.must_use_separate_stencil = true, \
.has_llc = true, \
.has_pln = true, \
.has_64bit_types = true, \
.has_surface_tile_offset = true, \
.timestamp_frequency = 12500000
static const struct gen_device_info gen_device_info_ivb_gt1 = {
GEN7_FEATURES, .is_ivybridge = true, .gt = 1,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6,
.l3_banks = 2,
.max_vs_threads = 36,
.max_tcs_threads = 36,
.max_tes_threads = 36,
.max_gs_threads = 36,
.max_wm_threads = 48,
.max_cs_threads = 36,
.urb = {
.size = 128,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 512,
[MESA_SHADER_TESS_CTRL] = 32,
[MESA_SHADER_TESS_EVAL] = 288,
[MESA_SHADER_GEOMETRY] = 192,
},
},
};
static const struct gen_device_info gen_device_info_ivb_gt2 = {
GEN7_FEATURES, .is_ivybridge = true, .gt = 2,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 8, /* Not sure why this isn't a multiple of
* @max_wm_threads ... */
.l3_banks = 4,
.max_vs_threads = 128,
.max_tcs_threads = 128,
.max_tes_threads = 128,
.max_gs_threads = 128,
.max_wm_threads = 172,
.max_cs_threads = 64,
.urb = {
.size = 256,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 704,
[MESA_SHADER_TESS_CTRL] = 64,
[MESA_SHADER_TESS_EVAL] = 448,
[MESA_SHADER_GEOMETRY] = 320,
},
},
};
static const struct gen_device_info gen_device_info_byt = {
GEN7_FEATURES, .is_baytrail = true, .gt = 1,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 8,
.l3_banks = 1,
.has_llc = false,
.max_vs_threads = 36,
.max_tcs_threads = 36,
.max_tes_threads = 36,
.max_gs_threads = 36,
.max_wm_threads = 48,
.max_cs_threads = 32,
.urb = {
.size = 128,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 512,
[MESA_SHADER_TESS_CTRL] = 32,
[MESA_SHADER_TESS_EVAL] = 288,
[MESA_SHADER_GEOMETRY] = 192,
},
},
};
#define HSW_FEATURES \
GEN7_FEATURES, \
.is_haswell = true, \
.supports_simd16_3src = true, \
.has_resource_streamer = true
static const struct gen_device_info gen_device_info_hsw_gt1 = {
HSW_FEATURES, .gt = 1,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 7,
.l3_banks = 2,
.max_vs_threads = 70,
.max_tcs_threads = 70,
.max_tes_threads = 70,
.max_gs_threads = 70,
.max_wm_threads = 102,
.max_cs_threads = 70,
.urb = {
.size = 128,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 640,
[MESA_SHADER_TESS_CTRL] = 64,
[MESA_SHADER_TESS_EVAL] = 384,
[MESA_SHADER_GEOMETRY] = 256,
},
},
};
static const struct gen_device_info gen_device_info_hsw_gt2 = {
HSW_FEATURES, .gt = 2,
.num_slices = 1,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 4,
.max_vs_threads = 280,
.max_tcs_threads = 256,
.max_tes_threads = 280,
.max_gs_threads = 256,
.max_wm_threads = 204,
.max_cs_threads = 70,
.urb = {
.size = 256,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 1664,
[MESA_SHADER_TESS_CTRL] = 128,
[MESA_SHADER_TESS_EVAL] = 960,
[MESA_SHADER_GEOMETRY] = 640,
},
},
};
static const struct gen_device_info gen_device_info_hsw_gt3 = {
HSW_FEATURES, .gt = 3,
.num_slices = 2,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 8,
.max_vs_threads = 280,
.max_tcs_threads = 256,
.max_tes_threads = 280,
.max_gs_threads = 256,
.max_wm_threads = 408,
.max_cs_threads = 70,
.urb = {
.size = 512,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 1664,
[MESA_SHADER_TESS_CTRL] = 128,
[MESA_SHADER_TESS_EVAL] = 960,
[MESA_SHADER_GEOMETRY] = 640,
},
},
};
/* It's unclear how well supported sampling from the hiz buffer is on GEN8,
* so keep things conservative for now and set has_sample_with_hiz = false.
*/
#define GEN8_FEATURES \
.gen = 8, \
.has_hiz_and_separate_stencil = true, \
.has_resource_streamer = true, \
.must_use_separate_stencil = true, \
.has_llc = true, \
.has_sample_with_hiz = false, \
.has_pln = true, \
.has_integer_dword_mul = true, \
.has_64bit_types = true, \
.supports_simd16_3src = true, \
.has_surface_tile_offset = true, \
.max_vs_threads = 504, \
.max_tcs_threads = 504, \
.max_tes_threads = 504, \
.max_gs_threads = 504, \
.max_wm_threads = 384, \
.timestamp_frequency = 12500000
static const struct gen_device_info gen_device_info_bdw_gt1 = {
GEN8_FEATURES, .gt = 1,
.is_broadwell = true,
.num_slices = 1,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 2,
.max_cs_threads = 42,
.urb = {
.size = 192,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
[MESA_SHADER_GEOMETRY] = 960,
},
}
};
static const struct gen_device_info gen_device_info_bdw_gt2 = {
GEN8_FEATURES, .gt = 2,
.is_broadwell = true,
.num_slices = 1,
.num_subslices = { 3, },
.num_thread_per_eu = 7,
.l3_banks = 4,
.max_cs_threads = 56,
.urb = {
.size = 384,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
[MESA_SHADER_GEOMETRY] = 960,
},
}
};
static const struct gen_device_info gen_device_info_bdw_gt3 = {
GEN8_FEATURES, .gt = 3,
.is_broadwell = true,
.num_slices = 2,
.num_subslices = { 3, 3, },
.num_thread_per_eu = 7,
.l3_banks = 8,
.max_cs_threads = 56,
.urb = {
.size = 384,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
[MESA_SHADER_GEOMETRY] = 960,
},
}
};
static const struct gen_device_info gen_device_info_chv = {
GEN8_FEATURES, .is_cherryview = 1, .gt = 1,
.has_llc = false,
.has_integer_dword_mul = false,
.num_slices = 1,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 2,
.max_vs_threads = 80,
.max_tcs_threads = 80,
.max_tes_threads = 80,
.max_gs_threads = 80,
.max_wm_threads = 128,
.max_cs_threads = 6 * 7,
.urb = {
.size = 192,
.min_entries = {
[MESA_SHADER_VERTEX] = 34,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 640,
[MESA_SHADER_TESS_CTRL] = 80,
[MESA_SHADER_TESS_EVAL] = 384,
[MESA_SHADER_GEOMETRY] = 256,
},
}
};
#define GEN9_HW_INFO \
.gen = 9, \
.max_vs_threads = 336, \
.max_gs_threads = 336, \
.max_tcs_threads = 336, \
.max_tes_threads = 336, \
.max_cs_threads = 56, \
.timestamp_frequency = 12000000, \
.urb = { \
.size = 384, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 64, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 1856, \
[MESA_SHADER_TESS_CTRL] = 672, \
[MESA_SHADER_TESS_EVAL] = 1120, \
[MESA_SHADER_GEOMETRY] = 640, \
}, \
}
#define GEN9_LP_FEATURES \
GEN8_FEATURES, \
GEN9_HW_INFO, \
.has_integer_dword_mul = false, \
.gt = 1, \
.has_llc = false, \
.has_sample_with_hiz = true, \
.num_slices = 1, \
.num_thread_per_eu = 6, \
.max_vs_threads = 112, \
.max_tcs_threads = 112, \
.max_tes_threads = 112, \
.max_gs_threads = 112, \
.max_cs_threads = 6 * 6, \
.timestamp_frequency = 19200000, \
.urb = { \
.size = 192, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 34, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 704, \
[MESA_SHADER_TESS_CTRL] = 256, \
[MESA_SHADER_TESS_EVAL] = 416, \
[MESA_SHADER_GEOMETRY] = 256, \
}, \
}
#define GEN9_LP_FEATURES_3X6 \
GEN9_LP_FEATURES, \
.num_subslices = { 3, }
#define GEN9_LP_FEATURES_2X6 \
GEN9_LP_FEATURES, \
.num_subslices = { 2, }, \
.max_vs_threads = 56, \
.max_tcs_threads = 56, \
.max_tes_threads = 56, \
.max_gs_threads = 56, \
.max_cs_threads = 6 * 6, \
.urb = { \
.size = 128, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 34, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 352, \
[MESA_SHADER_TESS_CTRL] = 128, \
[MESA_SHADER_TESS_EVAL] = 208, \
[MESA_SHADER_GEOMETRY] = 128, \
}, \
}
#define GEN9_FEATURES \
GEN8_FEATURES, \
GEN9_HW_INFO, \
.has_sample_with_hiz = true, \
.num_thread_per_eu = 7
static const struct gen_device_info gen_device_info_skl_gt1 = {
GEN9_FEATURES, .gt = 1,
.is_skylake = true,
.num_slices = 1,
.num_subslices = { 2, },
.l3_banks = 2,
.urb.size = 192,
};
static const struct gen_device_info gen_device_info_skl_gt2 = {
GEN9_FEATURES, .gt = 2,
.is_skylake = true,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_skl_gt3 = {
GEN9_FEATURES, .gt = 3,
.is_skylake = true,
.num_slices = 2,
.num_subslices = { 3, 3, },
.l3_banks = 8,
};
static const struct gen_device_info gen_device_info_skl_gt4 = {
GEN9_FEATURES, .gt = 4,
.is_skylake = true,
.num_slices = 3,
.num_subslices = { 3, 3, 3, },
.l3_banks = 12,
/* From the "L3 Allocation and Programming" documentation:
*
* "URB is limited to 1008KB due to programming restrictions. This is not a
* restriction of the L3 implementation, but of the FF and other clients.
* Therefore, in a GT4 implementation it is possible for the programmed
* allocation of the L3 data array to provide 3*384KB=1152KB for URB, but
* only 1008KB of this will be used."
*/
.urb.size = 1008 / 3,
};
static const struct gen_device_info gen_device_info_bxt = {
GEN9_LP_FEATURES_3X6,
.is_broxton = true,
.l3_banks = 2,
};
static const struct gen_device_info gen_device_info_bxt_2x6 = {
GEN9_LP_FEATURES_2X6,
.is_broxton = true,
.l3_banks = 1,
};
/*
* Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+.
* There's no KBL entry. Using the default SKL (GEN9) GS entries value.
*/
static const struct gen_device_info gen_device_info_kbl_gt1 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 1,
.max_cs_threads = 7 * 6,
.urb.size = 192,
.num_slices = 1,
.num_subslices = { 2, },
.l3_banks = 2,
};
static const struct gen_device_info gen_device_info_kbl_gt1_5 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 1,
.max_cs_threads = 7 * 6,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_kbl_gt2 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 2,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_kbl_gt3 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 3,
.num_slices = 2,
.num_subslices = { 3, 3, },
.l3_banks = 8,
};
static const struct gen_device_info gen_device_info_kbl_gt4 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 4,
/*
* From the "L3 Allocation and Programming" documentation:
*
* "URB is limited to 1008KB due to programming restrictions. This
* is not a restriction of the L3 implementation, but of the FF and
* other clients. Therefore, in a GT4 implementation it is
* possible for the programmed allocation of the L3 data array to
* provide 3*384KB=1152KB for URB, but only 1008KB of this
* will be used."
*/
.urb.size = 1008 / 3,
.num_slices = 3,
.num_subslices = { 3, 3, 3, },
.l3_banks = 12,
};
static const struct gen_device_info gen_device_info_glk = {
GEN9_LP_FEATURES_3X6,
.is_geminilake = true,
.l3_banks = 2,
};
/*TODO: Initialize l3_banks when we know the number. */
static const struct gen_device_info gen_device_info_glk_2x6 = {
GEN9_LP_FEATURES_2X6,
.is_geminilake = true,
};
static const struct gen_device_info gen_device_info_cfl_gt1 = {
GEN9_FEATURES,
.is_coffeelake = true,
.gt = 1,
.num_slices = 1,
.num_subslices = { 2, },
.l3_banks = 2,
};
static const struct gen_device_info gen_device_info_cfl_gt2 = {
GEN9_FEATURES,
.is_coffeelake = true,
.gt = 2,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_cfl_gt3 = {
GEN9_FEATURES,
.is_coffeelake = true,
.gt = 3,
.num_slices = 2,
.num_subslices = { 3, 3, },
.l3_banks = 8,
};
#define GEN10_HW_INFO \
.gen = 10, \
.num_thread_per_eu = 7, \
.max_vs_threads = 728, \
.max_gs_threads = 432, \
.max_tcs_threads = 432, \
.max_tes_threads = 624, \
.max_cs_threads = 56, \
.timestamp_frequency = 19200000, \
.urb = { \
.size = 256, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 64, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 3936, \
[MESA_SHADER_TESS_CTRL] = 896, \
[MESA_SHADER_TESS_EVAL] = 2064, \
[MESA_SHADER_GEOMETRY] = 832, \
}, \
}
#define subslices(args...) { args, }
#define GEN10_FEATURES(_gt, _slices, _subslices, _l3) \
GEN8_FEATURES, \
GEN10_HW_INFO, \
.has_sample_with_hiz = true, \
.gt = _gt, \
.num_slices = _slices, \
.num_subslices = _subslices, \
.l3_banks = _l3
static const struct gen_device_info gen_device_info_cnl_2x8 = {
/* GT0.5 */
GEN10_FEATURES(1, 1, subslices(2), 2),
.is_cannonlake = true,
};
static const struct gen_device_info gen_device_info_cnl_3x8 = {
/* GT1 */
GEN10_FEATURES(1, 1, subslices(3), 3),
.is_cannonlake = true,
};
static const struct gen_device_info gen_device_info_cnl_4x8 = {
/* GT 1.5 */
GEN10_FEATURES(1, 2, subslices(2, 2), 6),
.is_cannonlake = true,
};
static const struct gen_device_info gen_device_info_cnl_5x8 = {
/* GT2 */
GEN10_FEATURES(2, 2, subslices(3, 2), 6),
.is_cannonlake = true,
};
#define GEN11_HW_INFO \
.gen = 11, \
.has_pln = false, \
.max_vs_threads = 364, \
.max_gs_threads = 224, \
.max_tcs_threads = 224, \
.max_tes_threads = 364, \
.max_cs_threads = 56, \
.urb = { \
.size = 1024, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 64, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 2384, \
[MESA_SHADER_TESS_CTRL] = 1032, \
[MESA_SHADER_TESS_EVAL] = 2384, \
[MESA_SHADER_GEOMETRY] = 1032, \
}, \
}
#define GEN11_FEATURES(_gt, _slices, _subslices, _l3) \
GEN8_FEATURES, \
GEN11_HW_INFO, \
.has_64bit_types = false, \
.has_integer_dword_mul = false, \
.gt = _gt, .num_slices = _slices, .l3_banks = _l3, \
.num_subslices = _subslices
static const struct gen_device_info gen_device_info_icl_8x8 = {
GEN11_FEATURES(2, 1, subslices(8), 8),
};
static const struct gen_device_info gen_device_info_icl_6x8 = {
GEN11_FEATURES(1, 1, subslices(6), 6),
};
static const struct gen_device_info gen_device_info_icl_4x8 = {
GEN11_FEATURES(1, 1, subslices(4), 6),
};
static const struct gen_device_info gen_device_info_icl_1x8 = {
GEN11_FEATURES(1, 1, subslices(1), 6),
};
bool
gen_get_device_info(int devid, struct gen_device_info *devinfo)
{
switch (devid) {
#undef CHIPSET
#define CHIPSET(id, family, name) \
case id: *devinfo = gen_device_info_##family; break;
#include "pci_ids/i965_pci_ids.h"
default:
fprintf(stderr, "i965_dri.so does not support the 0x%x PCI ID.\n", devid);
return false;
}
/* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer:
*
* "Scratch Space per slice is computed based on 4 sub-slices. SW must
* allocate scratch space enough so that each slice has 4 slices allowed."
*
* The equivalent internal documentation says that this programming note
* applies to all Gen9+ platforms.
*
* The hardware typically calculates the scratch space pointer by taking
* the base address, and adding per-thread-scratch-space * thread ID.
* Extra padding can be necessary depending how the thread IDs are
* calculated for a particular shader stage.
*/
switch(devinfo->gen) {
case 9:
case 10:
devinfo->max_wm_threads = 64 /* threads-per-PSD */
* devinfo->num_slices
* 4; /* effective subslices per slice */
break;
case 11:
devinfo->max_wm_threads = 128 /* threads-per-PSD */
* devinfo->num_slices
* 8; /* subslices per slice */
break;
default:
break;
}
assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
return true;
}
const char *
gen_get_device_name(int devid)
{
switch (devid) {
#undef CHIPSET
#define CHIPSET(id, family, name) case id: return name;
#include "pci_ids/i965_pci_ids.h"
default:
return NULL;
}
}
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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef GEN_DEVICE_INFO_H
#define GEN_DEVICE_INFO_H
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Intel hardware information and quirks
*/
struct gen_device_info
{
int gen; /**< Generation number: 4, 5, 6, 7, ... */
int gt;
bool is_g4x;
bool is_ivybridge;
bool is_baytrail;
bool is_haswell;
bool is_broadwell;
bool is_cherryview;
bool is_skylake;
bool is_broxton;
bool is_kabylake;
bool is_geminilake;
bool is_coffeelake;
bool is_cannonlake;
bool has_hiz_and_separate_stencil;
bool must_use_separate_stencil;
bool has_sample_with_hiz;
bool has_llc;
bool has_pln;
bool has_64bit_types;
bool has_integer_dword_mul;
bool has_compr4;
bool has_surface_tile_offset;
bool supports_simd16_3src;
bool has_resource_streamer;
/**
* \name Intel hardware quirks
* @{
*/
bool has_negative_rhw_bug;
/**
* Some versions of Gen hardware don't do centroid interpolation correctly
* on unlit pixels, causing incorrect values for derivatives near triangle
* edges. Enabling this flag causes the fragment shader to use
* non-centroid interpolation for unlit pixels, at the expense of two extra
* fragment shader instructions.
*/
bool needs_unlit_centroid_workaround;
/** @} */
/**
* \name GPU hardware limits
*
* In general, you can find shader thread maximums by looking at the "Maximum
* Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
* 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
* limits come from the "Number of URB Entries" field in the
* 3DSTATE_URB_VS command and friends.
*
* These fields are used to calculate the scratch space to allocate. The
* amount of scratch space can be larger without being harmful on modern
* GPUs, however, prior to Haswell, programming the maximum number of threads
* to greater than the hardware maximum would cause GPU performance to tank.
*
* @{
*/
/**
* Total number of slices present on the device whether or not they've been
* fused off.
*
* XXX: CS thread counts are limited by the inability to do cross subslice
* communication. It is the effectively the number of logical threads which
* can be executed in a subslice. Fuse configurations may cause this number
* to change, so we program @max_cs_threads as the lower maximum.
*/
unsigned num_slices;
/**
* Number of subslices for each slice (used to be uniform until CNL).
*/
unsigned num_subslices[3];
/**
* Number of threads per eu, varies between 4 and 8 between generations.
*/
unsigned num_thread_per_eu;
unsigned l3_banks;
unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
unsigned max_tes_threads; /**< Maximum Domain Shader threads */
unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
/**
* Theoretical maximum number of Pixel Shader threads.
*
* PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
* automatically scale pixel shader thread count, based on a single value
* programmed into 3DSTATE_PS.
*
* To calculate the maximum number of threads for Gen8 beyond (which have
* multiple Pixel Shader Dispatchers):
*
* - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
* - Usually there's only one PSD per subslice, so use the number of
* subslices for number of PSDs.
* - For max_wm_threads, the total should be PSD threads * #PSDs.
*/
unsigned max_wm_threads;
/**
* Maximum Compute Shader threads.
*
* Thread count * number of EUs per subslice
*/
unsigned max_cs_threads;
struct {
/**
* Hardware default URB size.
*
* The units this is expressed in are somewhat inconsistent: 512b units
* on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
*
* Look up "URB Size" in the "Device Attributes" page, and take the
* maximum. Look up the slice count for each GT SKU on the same page.
* urb.size = URB Size (kbytes) / slice count
*/
unsigned size;
/**
* The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned min_entries[4];
/**
* The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned max_entries[4];
} urb;
/**
* For the longest time the timestamp frequency for Gen's timestamp counter
* could be assumed to be 12.5MHz, where the least significant bit neatly
* corresponded to 80 nanoseconds.
*
* Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
* SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
* BXT.
*
* For simplicty to fit with the current code scaling by a single constant
* to map from raw timestamps to nanoseconds we now do the conversion in
* floating point instead of integer arithmetic.
*
* In general it's probably worth noting that the documented constants we
* have for the per-platform timestamp frequencies aren't perfect and
* shouldn't be trusted for scaling and comparing timestamps with a large
* delta.
*
* E.g. with crude testing on my system using the 'correct' scale factor I'm
* seeing a drift of ~2 milliseconds per second.
*/
uint64_t timestamp_frequency;
/** @} */
};
#define gen_device_info_is_9lp(devinfo) \
((devinfo)->is_broxton || (devinfo)->is_geminilake)
int gen_get_pci_device_id_override(void);
int gen_device_name_to_pci_device_id(const char *name);
bool gen_get_device_info(int devid, struct gen_device_info *devinfo);
const char *gen_get_device_name(int devid);
#ifdef __cplusplus
}
#endif
#endif /* GEN_DEVICE_INFO_H */
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# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# TODO: android?
files_libintel_dev = files(
'gen_device_info.c',
'gen_device_info.h',
)
libintel_dev = static_library(
['intel_dev'],
files_libintel_dev,
include_directories : [inc_common, inc_intel],
c_args : [c_vis_args, no_override_init_args],
)