vulkan: enable VK_KHR_shader_expect_assume
This implementation ignores the hints. Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27265>
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Marge Bot
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26c8f13ff5
@@ -128,6 +128,7 @@ dzn_physical_device_get_extensions(struct dzn_physical_device *pdev)
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.KHR_sampler_mirror_clamp_to_edge = true,
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.KHR_separate_depth_stencil_layouts = true,
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.KHR_shader_draw_parameters = true,
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.KHR_shader_expect_assume = true,
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.KHR_shader_float16_int8 = pdev->options4.Native16BitShaderOpsSupported,
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.KHR_shader_float_controls = true,
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.KHR_shader_integer_dot_product = true,
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@@ -778,6 +779,7 @@ dzn_physical_device_get_features(const struct dzn_physical_device *pdev,
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.dynamicRendering = true,
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.shaderIntegerDotProduct = true,
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.maintenance4 = false,
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.shaderExpectAssume = true,
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.vertexAttributeInstanceRateDivisor = true,
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.vertexAttributeInstanceRateZeroDivisor = true,
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