vulkan: enable VK_KHR_shader_expect_assume
This implementation ignores the hints. Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27265>
This commit is contained in:
committed by
Marge Bot
parent
5df7be8017
commit
26c8f13ff5
@@ -161,6 +161,7 @@ get_device_extensions(const struct v3dv_physical_device *device,
|
||||
.KHR_multiview = true,
|
||||
.KHR_pipeline_executable_properties = true,
|
||||
.KHR_separate_depth_stencil_layouts = true,
|
||||
.KHR_shader_expect_assume = true,
|
||||
.KHR_shader_float_controls = true,
|
||||
.KHR_shader_non_semantic_info = true,
|
||||
.KHR_sampler_mirror_clamp_to_edge = true,
|
||||
@@ -453,6 +454,9 @@ get_features(const struct v3dv_physical_device *physical_device,
|
||||
/* VK_EXT_subgroup_size_control */
|
||||
.subgroupSizeControl = true,
|
||||
.computeFullSubgroups = true,
|
||||
|
||||
/* VK_KHR_shader_expect_assume */
|
||||
.shaderExpectAssume = true,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user