diff --git a/docs/faq.html b/docs/faq.html index cc926e57cf6..f4b511d45fd 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -2,7 +2,7 @@ - Mesa FAQ + Frequently Asked Questions @@ -14,7 +14,7 @@
-

Mesa Frequently Asked Questions

+

Frequently Asked Questions

Last updated: 19 September 2018
@@ -29,11 +29,9 @@ Last updated: 19 September 2018

+

1. High-level Questions and Answers

- -

1. High-level Questions and Answers

- -

1.1 What is Mesa?

+

1.1 What is Mesa?

Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. @@ -180,17 +178,17 @@ popular and feature-complete.
-

2. Compilation and Installation Problems

+

2. Compilation and Installation Problems

-

2.1 What's the easiest way to install Mesa?

+

2.1 What's the easiest way to install Mesa?

If you're using a Linux-based system, your distro CD most likely already has Mesa packages (like RPM or DEB) which you can easily install.

-

2.2 I get undefined symbols such as bgnpolygon, v3f, etc...

+

2.2 I get undefined symbols such as bgnpolygon, v3f, etc...

You're application is written in IRIS GL, not OpenGL. IRIS GL was the predecessor to OpenGL and is a different thing (almost) @@ -199,7 +197,7 @@ Mesa's not the solution.

-

2.3 Where is the GLUT library?

+

2.3 Where is the GLUT library?

GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. If you don't already have GLUT installed, you should grab @@ -207,7 +205,7 @@ If you don't already have GLUT installed, you should grab

-

2.4 Where is the GLw library?

+

2.4 Where is the GLw library?

GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.

@@ -253,9 +251,9 @@ and then install with sudo ninja install.
-

3. Runtime / Rendering Problems

+

3. Runtime / Rendering Problems

-

3.1 Rendering is slow / why isn't my graphics hardware being used?

+

3.1 Rendering is slow / why isn't my graphics hardware being used?

If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers. (eg. classic swrast, softpipe or llvmpipe) @@ -276,7 +274,7 @@ If your DRI-based driver isn't working, go to the

-

3.2 I'm seeing errors in depth (Z) buffering. Why?

+

3.2 I'm seeing errors in depth (Z) buffering. Why?

Make sure the ratio of the far to near clipping planes isn't too great. Look @@ -291,7 +289,7 @@ If you need a deeper you can modify the parameters to

-

3.3 Why Isn't depth buffering working at all?

+

3.3 Why Isn't depth buffering working at all?

Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG environment variable it will warn you about trying to enable depth testing @@ -306,14 +304,14 @@ alpha channels too.

-

3.4 Why does glGetString() always return NULL?

+

3.4 Why does glGetString() always return NULL?

Be sure you have an active/current OpenGL rendering context before calling glGetString.

-

3.5 GL_POINTS and GL_LINES don't touch the right pixels

+

3.5 GL_POINTS and GL_LINES don't touch the right pixels

If you're trying to draw a filled region by using GL_POINTS or GL_LINES and seeing holes or gaps it's because of a float-to-int rounding problem. @@ -327,9 +325,9 @@ will fix the problem.
-

4. Developer Questions

+

4. Developer Questions

-

4.1 How can I contribute?

+

4.1 How can I contribute?

First, join the mesa-dev mailing list. That's where Mesa development is discussed. @@ -343,7 +341,7 @@ You should read it. extensions, writing hardware drivers (for the DRI), and code optimization.

-

4.2 How do I write a new device driver?

+

4.2 How do I write a new device driver?

Unfortunately, writing a device driver isn't easy. It requires detailed understanding of OpenGL, the Mesa code, and your @@ -367,7 +365,7 @@ the archives) is a good way to get information.

-

4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?

+

4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?

Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc support due to intellectual property (IP) and/or patent issues around the s3tc diff --git a/docs/install.html b/docs/install.html index 036e1d8282f..4730a0c0bea 100644 --- a/docs/install.html +++ b/docs/install.html @@ -31,9 +31,9 @@ -

1. Prerequisites for building

+

1. Prerequisites for building

-

1.1 General

+

1.1 General

Build system. @@ -114,7 +114,7 @@ the packaging tool used by your distro. ... # others -

2. Building with meson

+

2. Building with meson

Meson is the latest build system in mesa, it is currently able to build for @@ -134,7 +134,7 @@ Please read the detailed meson instructions for more information

-

3. Building with autoconf (Linux/Unix/X11)

+

3. Building with autoconf (Linux/Unix/X11)

Autoconf support was removed in Mesa 19.1.0. Please use meson instead. @@ -142,7 +142,7 @@ for more information -

4. Building with SCons (Windows/Linux)

+

4. Building with SCons (Windows/Linux)

To build Mesa with SCons on Linux or Windows do @@ -178,7 +178,7 @@ Additional information is available in README.WIN32. -

5. Building with AOSP (Android)

+

5. Building with AOSP (Android)

Currently one can build Mesa for Android as part of the AOSP project, yet @@ -197,7 +197,7 @@ Android-x86 and/or other resources.

-

6. Library Information

+

6. Library Information

When compilation has finished, look in the top-level lib/ @@ -235,7 +235,7 @@ versions of libGL and device drivers.

-

7. Building OpenGL programs with pkg-config

+

7. Building OpenGL programs with pkg-config

Running ninja install will install package configuration files diff --git a/docs/intro.html b/docs/intro.html index be164c883dd..47cc698bfe9 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -2,7 +2,7 @@ - Mesa Introduction + Introduction @@ -50,7 +50,7 @@ systems. -

Project History

+

Project History

The Mesa project was originally started by Brian Paul. @@ -185,7 +185,7 @@ of the OpenGL, OpenGL ES and Vulkan specifications. -

Major Versions

+

Major Versions

This is a summary of the major versions of Mesa. @@ -194,7 +194,7 @@ of the OpenGL specification is implemented.

-

Version 12.x features

+

Version 12.x features

Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers support OpenGL 4.3. @@ -204,21 +204,21 @@ Initial support for Vulkan is also included.

-

Version 11.x features

+

Version 11.x features

Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers support OpenGL 4.1.

-

Version 10.x features

+

Version 10.x features

Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers support OpenGL 3.3.

-

Version 9.x features

+

Version 9.x features

Version 9.x of Mesa implements the OpenGL 3.1 API. While the driver for Intel Sandy Bridge and Ivy Bridge is the only @@ -233,7 +233,7 @@ tracker for OpenCL.

-

Version 8.x features

+

Version 8.x features

Version 8.x of Mesa implements the OpenGL 3.0 API. The developers at Intel deserve a lot of credit for implementing most @@ -242,14 +242,14 @@ the i965 driver.

-

Version 7.x features

+

Version 7.x features

Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature of OpenGL 2.x is the OpenGL Shading Language.

-

Version 6.x features

+

Version 6.x features

Version 6.x of Mesa implements the OpenGL 1.5 API with the following extensions incorporated as standard features: @@ -289,7 +289,7 @@ OpenGL specification for more details. -

Version 5.x features

+

Version 5.x features

Version 5.x of Mesa implements the OpenGL 1.4 API with the following extensions incorporated as standard features: @@ -315,7 +315,7 @@ extensions incorporated as standard features: -

Version 4.x features

+

Version 4.x features

Version 4.x of Mesa implements the OpenGL 1.3 API with the following @@ -334,7 +334,7 @@ extensions incorporated as standard features:

  • GL_ARB_transpose_matrix -

    Version 3.x features

    +

    Version 3.x features

    Version 3.x of Mesa implements the OpenGL 1.2 API with the following @@ -350,7 +350,7 @@ features: -

    Version 2.x features

    +

    Version 2.x features

    Version 2.x of Mesa implements the OpenGL 1.1 API with the following features. diff --git a/docs/license.html b/docs/license.html index 57d946cf3e5..6ba6ce9bf0d 100644 --- a/docs/license.html +++ b/docs/license.html @@ -2,7 +2,7 @@ - License / Copyright Information + License and Copyright @@ -14,7 +14,9 @@

    -

    Disclaimer

    +

    License and Copyright

    + +

    Disclaimer

    Mesa is a 3-D graphics library with an API which is very similar to @@ -42,7 +44,7 @@ library.
    -

    License / Copyright Information

    +

    License / Copyright Information

    The Mesa distribution consists of several components. Different copyrights @@ -82,7 +84,7 @@ SOFTWARE. -

    Attention, Contributors

    +

    Attention, Contributors

    When contributing to the Mesa project you must agree to the licensing terms @@ -92,7 +94,7 @@ and their respective licenses.

    -

    Mesa Component Licenses

    +

    Mesa Component Licenses

     Component         Location               License
    diff --git a/docs/lists.html b/docs/lists.html
    index 0b451a09c1c..399bd33be3f 100644
    --- a/docs/lists.html
    +++ b/docs/lists.html
    @@ -2,7 +2,7 @@
     
     
       
    -  Mesa Mailing Lists
    +  Mailing Lists
       
     
     
    @@ -68,14 +68,14 @@ kernels, see the
     

    -

    IRC

    +

    IRC

    join #dri-devel channel on irc.freenode.net

    -

    OpenGL Forums

    +

    OpenGL Forums

    Here are some other OpenGL-related forums you might find useful: diff --git a/docs/llvmpipe.html b/docs/llvmpipe.html index fec698f6dc5..10faaa45635 100644 --- a/docs/llvmpipe.html +++ b/docs/llvmpipe.html @@ -2,7 +2,7 @@ - llvmpipe + Gallium LLVMpipe Driver @@ -14,7 +14,9 @@

    -

    Introduction

    +

    Gallium LLVMpipe Driver

    + +

    Introduction

    The Gallium llvmpipe driver is a software rasterizer that uses LLVM to @@ -28,7 +30,7 @@ It's the fastest software rasterizer for Mesa.

    -

    Requirements

    +

    Requirements

    • @@ -112,7 +114,7 @@ It's the fastest software rasterizer for Mesa.
    -

    Building

    +

    Building

    To build everything on Linux invoke scons as: @@ -137,9 +139,9 @@ For Windows the procedure is similar except the target:
    -

    Using

    +

    Using

    -

    Linux

    +

    Linux

    On Linux, building will create a drop-in alternative for libGL.so into

    @@ -157,7 +159,7 @@ or lib directory without the "-debug" suffix.

    -

    Windows

    +

    Windows

    On Windows, building will create @@ -192,7 +194,7 @@ any OpenGL drivers): -

    Profiling

    +

    Profiling

    To profile llvmpipe you should build as @@ -206,7 +208,7 @@ This will ensure that frame pointers are used both in C and JIT functions, and that no tail call optimizations are done by gcc.

    -

    Linux perf integration

    +

    Linux perf integration

    On Linux, it is possible to have symbol resolution of JIT code with Linux perf: @@ -228,7 +230,7 @@ the generated code annotated with the samples. Gprof2Dot.

    -

    Unit testing

    +

    Unit testing

    Building will also create several unit tests in @@ -250,7 +252,7 @@ for later analysis, e.g.: -

    Development Notes

    +

    Development Notes

    • @@ -272,7 +274,7 @@ for later analysis, e.g.:
    -

    Recommended Reading

    +
    • diff --git a/docs/osmesa.html b/docs/osmesa.html index c20aaa9f808..bf5a49e82d6 100644 --- a/docs/osmesa.html +++ b/docs/osmesa.html @@ -45,7 +45,7 @@ The OSMesa interface may be used with any of three software renderers: There are several examples of OSMesa in the mesa/demos repository.

      -

      Building OSMesa

      +

      Building OSMesa

      Configure and build Mesa with something like: diff --git a/docs/release-calendar.html b/docs/release-calendar.html index c0372544a55..6ae9e401c04 100644 --- a/docs/release-calendar.html +++ b/docs/release-calendar.html @@ -2,7 +2,7 @@ - Release calendar + Release Calendar @@ -14,7 +14,9 @@

      -

      Overview

      +

      Release Calendar

      + +

      Overview

      Mesa provides feature/development and stable releases. @@ -37,7 +39,7 @@ Take a look here if you'd like to nominate a patch in the next stable release.

      -

      Calendar

      +

      Calendar

      diff --git a/docs/releasing.html b/docs/releasing.html index 2dbd03bc6f3..d4aa37a3681 100644 --- a/docs/releasing.html +++ b/docs/releasing.html @@ -2,7 +2,7 @@ - Releasing process + Releasing Process @@ -15,7 +15,7 @@
      -

      Releasing process

      +

      Releasing Process

      -

      Overview

      +

      Overview

      This document uses the convention X.Y.Z for the release number with X.Y being @@ -52,7 +52,7 @@ For example: -

      Release schedule

      +

      Release schedule

      Releases should happen on Wednesdays. Delays can occur although those @@ -97,7 +97,7 @@ additional bug fix releases of the current stable branch.

      -

      Cherry-picking and testing

      +

      Cherry-picking and testing

      Commits nominated for the active branch are picked as based on the @@ -223,7 +223,7 @@ system and making some every day's use until the release may be a good idea too.

      -

      Staging branch

      +

      Staging branch

      A live branch, which contains the currently merge/rejected patches is available @@ -243,7 +243,7 @@ Notes: -

      Making a branchpoint

      +

      Making a branchpoint

      A branchpoint is made such that new development can continue in parallel to @@ -293,7 +293,7 @@ Proceed to release -rc1.

      -

      Pre-release announcement

      +

      Pre-release announcement

      It comes shortly after outstanding patches in the respective branch are pushed. @@ -445,7 +445,7 @@ Reason: The patch was reverted shortly after it was merged. -

      Making a new release

      +

      Making a new release

      These are the instructions for making a new Mesa release. @@ -599,7 +599,7 @@ docs/release-calendar.html. Then commit and push: -

      Announce the release

      +

      Announce the release

      Use the generated template during the releasing process. @@ -611,7 +611,7 @@ series, if that is the case.

      -

      Update the mesa3d.org website

      +

      Update the mesa3d.org website

      As the hosting was moved to freedesktop, git hooks are deployed to update the @@ -619,7 +619,7 @@ website. Manually check that it is updated 5-10 minutes after the final gi

      -

      Update Bugzilla

      +

      Update Bugzilla

      Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html diff --git a/docs/systems.html b/docs/systems.html index b97e1f0a79e..654ab621657 100644 --- a/docs/systems.html +++ b/docs/systems.html @@ -2,7 +2,7 @@ - Supported Systems and Drivers + Platforms and Drivers @@ -14,7 +14,7 @@

      -

      Supported Systems and Drivers

      +

      Platforms and Drivers

      Mesa is primarily developed and used on Linux systems. @@ -66,9 +66,9 @@ and Unix-like operating systems -

      +

      Deprecated Systems and Drivers -

      +

      In the past there were other drivers for older GPUs and operating