mesa: access pixels as GLushort in unpack_SL8()
Per the format comments and the texstore code, use a GLushort to access the pixel. The code was OK as-is on little endian machines.
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@@ -749,13 +749,13 @@ unpack_SL8(const void *src, GLfloat dst[][4], GLuint n)
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static void
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unpack_SLA8(const void *src, GLfloat dst[][4], GLuint n)
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{
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const GLubyte *s = (const GLubyte *) src;
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const GLushort *s = (const GLushort *) src;
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GLuint i;
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for (i = 0; i < n; i++) {
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dst[i][RCOMP] =
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dst[i][GCOMP] =
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dst[i][BCOMP] = nonlinear_to_linear(s[i*2+0]);
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dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i*2+1]); /* linear! */
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dst[i][BCOMP] = nonlinear_to_linear(s[i] & 0xff);
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dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] >> 8); /* linear! */
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}
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}
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