vulkan/wsi: untangle buffer-images from prime
Not all Vulkan implementations allows rendering to linear images, so in order to support scanning out from these on Windows we might have to copy through a buffer like we do in the PRIME path. To avoid reimplementing the same, let's instead generalize the code a bit so it doesn't have to specfy any PRIME-specific details. Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
This commit is contained in:
committed by
Marge Bot
parent
32c2db1b25
commit
25a37fabb7
@@ -257,7 +257,7 @@ create_image(struct v3dv_device *device,
|
||||
/* When using the simulator the WSI common code will see that our
|
||||
* driver wsi device doesn't match the display device and because of that
|
||||
* it will not attempt to present directly from the swapchain images,
|
||||
* instead it will use the prime blit path (use_prime_blit flag in
|
||||
* instead it will use the prime blit path (use_buffer_blit flag in
|
||||
* struct wsi_swapchain), where it copies the contents of the swapchain
|
||||
* images to a linear buffer with appropriate row stride for presentation.
|
||||
* As a result, on that path, swapchain images do not have any special
|
||||
|
||||
Reference in New Issue
Block a user