d3d12: Remove Windows-specific macros
These all have trivial standard or Mesa replacements Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
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@@ -256,7 +256,7 @@ void ResourceStateManager::ProcessTransitioningResource(ID3D12Resource* pTransit
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bool bAllSubresourcesAtOnce = CurrentState.AreAllSubresourcesSame() && DestinationState.AreAllSubresourcesSame();
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D3D12_RESOURCE_BARRIER TransitionDesc;
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ZeroMemory(&TransitionDesc, sizeof(TransitionDesc));
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memset(&TransitionDesc, 0, sizeof(TransitionDesc));
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TransitionDesc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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TransitionDesc.Transition.pResource = pTransitioningResource;
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