d3d12: Remove Windows-specific macros

These all have trivial standard or Mesa replacements

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
This commit is contained in:
Jesse Natalie
2020-11-25 17:05:29 -08:00
committed by Marge Bot
parent 4358af87e7
commit 244a41d6a8
7 changed files with 13 additions and 12 deletions
@@ -256,7 +256,7 @@ void ResourceStateManager::ProcessTransitioningResource(ID3D12Resource* pTransit
bool bAllSubresourcesAtOnce = CurrentState.AreAllSubresourcesSame() && DestinationState.AreAllSubresourcesSame();
D3D12_RESOURCE_BARRIER TransitionDesc;
ZeroMemory(&TransitionDesc, sizeof(TransitionDesc));
memset(&TransitionDesc, 0, sizeof(TransitionDesc));
TransitionDesc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
TransitionDesc.Transition.pResource = pTransitioningResource;