move FLUSH_CURRENT
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@@ -53,6 +53,9 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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if (ctx->NewState)
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_mesa_update_state( ctx );
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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FLUSH_CURRENT(ctx, 0);
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ctx->Driver.RasterPos(ctx, p);
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}
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@@ -393,9 +393,6 @@ compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
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void
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_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4])
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{
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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FLUSH_CURRENT(ctx, 0);
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if (ctx->VertexProgram._Enabled) {
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/* XXX implement this */
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_mesa_problem(ctx, "Vertex programs not implemented for glRasterPos");
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