draw: collect tessellation invocations statistics
Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
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@@ -185,6 +185,9 @@ int draw_tess_ctrl_shader_run(struct draw_tess_ctrl_shader *shader,
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output_prims->primitive_lengths = NULL;
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output_prims->primitive_count = 0;
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if (shader->draw->collect_statistics) {
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shader->draw->statistics.hs_invocations += num_patches;
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}
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#ifdef LLVM_AVAILABLE
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for (unsigned i = 0; i < num_patches; i++) {
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uint32_t vert_start = output_verts->count;
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@@ -346,6 +349,9 @@ int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader,
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shader->input_vertex_stride = input_stride;
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shader->input_info = input_info;
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if (shader->draw->collect_statistics) {
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shader->draw->statistics.ds_invocations += input_prim->primitive_count;
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}
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#ifdef LLVM_AVAILABLE
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struct pipe_tessellation_factors factors;
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struct pipe_tessellator_data data = { 0 };
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