radv: add a LLVM version string workaround for SotTR and ACO
When the LLVM version is too old or missing, SotTR applies shader workarounds and that reduces performance by 2-5% with ACO. SotTR workarounds are applied with LLVM 8 and older, so reporting LLVM 9.0.1 should be fine. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4984>
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@@ -673,4 +673,9 @@ TODO: document the other workarounds.
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<option name="vs_position_always_invariant" value="true" />
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</application>
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</device>
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<device driver="radv">
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<application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
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<option name="radv_report_llvm9_version_string" value="true" />
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</application>
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</device>
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</driconf>
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@@ -421,3 +421,12 @@ DRI_CONF_OPT_END
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DRI_CONF_OPT_BEGIN_V(gles_samples_passed_value, def, minimum, maximum) \
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DRI_CONF_DESC(en,gettext("GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")) \
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DRI_CONF_OPT_END
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/**
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* \brief RADV specific configuration options
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*/
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#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
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DRI_CONF_OPT_BEGIN_B(radv_report_llvm9_version_string, def) \
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DRI_CONF_DESC(en,gettext("Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")) \
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DRI_CONF_OPT_END
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