main: Add entry point for TextureBufferRange.
v2: Review by Martin Peres
- Get rid of difficult-to-follow code copied and pasted from
the original TexBufferRange
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
@@ -21,6 +21,14 @@
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<param name="buffer" type="GLuint" />
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</function>
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<function name="TextureBufferRange" offset="assign">
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<param name="texture" type="GLuint" />
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<param name="internalformat" type="GLenum" />
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<param name="buffer" type="GLuint" />
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<param name="offset" type="GLintptr" />
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<param name="size" type="GLsizeiptr" />
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</function>
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<function name="TextureStorage1D" offset="assign">
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<param name="texture" type="GLuint" />
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<param name="levels" type="GLsizei" />
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