radv: Add shader prefetch.
Gives me approximately a 2% perf increase in bot dota2 & talos. Having descriptors (both sets and vertex buffers) prefetched didn't help so I didn't include that. Signed-off-by: Bas Nieuwenhuizen <basni@google.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -1022,6 +1022,16 @@ static void si_emit_cp_dma_clear_buffer(struct radv_cmd_buffer *cmd_buffer,
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radv_cmd_buffer_trace_emit(cmd_buffer);
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}
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void si_cp_dma_prefetch(struct radv_cmd_buffer *cmd_buffer, uint64_t va,
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unsigned size)
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{
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uint64_t aligned_va = va & ~(CP_DMA_ALIGNMENT - 1);
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uint64_t aligned_size = ((va + size + CP_DMA_ALIGNMENT -1) & ~(CP_DMA_ALIGNMENT - 1)) - aligned_va;
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si_emit_cp_dma_copy_buffer(cmd_buffer, aligned_va, aligned_va,
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aligned_size, CIK_CP_DMA_USE_L2);
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}
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static void si_cp_dma_prepare(struct radv_cmd_buffer *cmd_buffer, uint64_t byte_count,
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uint64_t remaining_size, unsigned *flags)
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{
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