glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass

Setting this flag prevents declarations of uniforms from being removed
from the IR.  Since the IR is directly used by several API functions
that query uniforms in shaders, uniform declarations cannot be removed
after the locations have been set.  However, it should still be safe
to reorder the declarations (this is not tested).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
This commit is contained in:
Ian Romanick
2011-10-21 11:17:39 -07:00
parent 384ad987a1
commit 1d5d67f8ad
10 changed files with 49 additions and 17 deletions
+21 -2
View File
@@ -883,8 +883,27 @@ ast_struct_specifier::ast_struct_specifier(char *identifier,
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
}
/**
* Do the set of common optimizations passes
*
* \param ir List of instructions to be optimized
* \param linked Is the shader linked? This enables
* optimizations passes that remove code at
* global scope and could cause linking to
* fail.
* \param uniform_locations_assigned Have locations already been assigned for
* uniforms? This prevents the declarations
* of unused uniforms from being removed.
* The setting of this flag only matters if
* \c linked is \c true.
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 forces all loops
* to be unrolled.
*/
bool
do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations)
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations)
{
GLboolean progress = GL_FALSE;
@@ -900,7 +919,7 @@ do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iteration
progress = do_copy_propagation(ir) || progress;
progress = do_copy_propagation_elements(ir) || progress;
if (linked)
progress = do_dead_code(ir) || progress;
progress = do_dead_code(ir, uniform_locations_assigned) || progress;
else
progress = do_dead_code_unlinked(ir) || progress;
progress = do_dead_code_local(ir) || progress;