vulkan-overlay-layer: Use the new dispatch tables
This lets us drop the dispatch tables in enum_to_str and replace them with the new, better versions. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
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@@ -43,11 +43,13 @@
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#include "util/simple_mtx.h"
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#include "vk_enum_to_str.h"
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#include "vk_dispatch_table.h"
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#include "vk_util.h"
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/* Mapped from VkInstace/VkPhysicalDevice */
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struct instance_data {
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struct vk_instance_dispatch_table vtable;
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struct vk_physical_device_dispatch_table pd_vtable;
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VkInstance instance;
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struct overlay_params params;
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@@ -419,14 +421,14 @@ static void device_map_queues(struct device_data *data,
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struct instance_data *instance_data = data->instance;
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uint32_t n_family_props;
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instance_data->vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device,
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&n_family_props,
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NULL);
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instance_data->pd_vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device,
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&n_family_props,
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NULL);
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VkQueueFamilyProperties *family_props =
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(VkQueueFamilyProperties *)malloc(sizeof(VkQueueFamilyProperties) * n_family_props);
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instance_data->vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device,
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&n_family_props,
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family_props);
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instance_data->pd_vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device,
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&n_family_props,
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family_props);
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uint32_t queue_index = 0;
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for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
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@@ -1007,7 +1009,7 @@ static uint32_t vk_memory_type(struct device_data *data,
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uint32_t type_bits)
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{
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VkPhysicalDeviceMemoryProperties prop;
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data->instance->vtable.GetPhysicalDeviceMemoryProperties(data->physical_device, &prop);
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data->instance->pd_vtable.GetPhysicalDeviceMemoryProperties(data->physical_device, &prop);
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for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
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if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
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return i;
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@@ -2499,10 +2501,11 @@ static VkResult overlay_CreateDevice(
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struct device_data *device_data = new_device_data(*pDevice, instance_data);
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device_data->physical_device = physicalDevice;
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vk_load_device_commands(*pDevice, fpGetDeviceProcAddr, &device_data->vtable);
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vk_device_dispatch_table_load(&device_data->vtable,
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fpGetDeviceProcAddr, *pDevice);
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instance_data->vtable.GetPhysicalDeviceProperties(device_data->physical_device,
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&device_data->properties);
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instance_data->pd_vtable.GetPhysicalDeviceProperties(device_data->physical_device,
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&device_data->properties);
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VkLayerDeviceCreateInfo *load_data_info =
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get_device_chain_info(pCreateInfo, VK_LOADER_DATA_CALLBACK);
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@@ -2547,9 +2550,12 @@ static VkResult overlay_CreateInstance(
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if (result != VK_SUCCESS) return result;
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struct instance_data *instance_data = new_instance_data(*pInstance);
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vk_load_instance_commands(instance_data->instance,
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fpGetInstanceProcAddr,
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&instance_data->vtable);
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vk_instance_dispatch_table_load(&instance_data->vtable,
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fpGetInstanceProcAddr,
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instance_data->instance);
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vk_physical_device_dispatch_table_load(&instance_data->pd_vtable,
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fpGetInstanceProcAddr,
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instance_data->instance);
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instance_data_map_physical_devices(instance_data, true);
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parse_overlay_env(&instance_data->params, getenv("VK_LAYER_MESA_OVERLAY_CONFIG"));
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