v3dv: store slice dimensions in pixels
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
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@@ -122,6 +122,9 @@ v3d_setup_plane_slices(struct v3dv_image *image, uint8_t plane,
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level_height = u_minify(pot_height, i);
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}
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slice->width = level_width;
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slice->height = level_height;
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if (i < 1)
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level_depth = u_minify(depth, i);
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else
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@@ -670,6 +670,8 @@ struct v3d_resource_slice {
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uint32_t offset;
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uint32_t stride;
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uint32_t padded_height;
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uint32_t width;
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uint32_t height;
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/* Size of a single pane of the slice. For 3D textures, there will be
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* a number of panes equal to the minified, power-of-two-aligned
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* depth.
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