Correctly wait in the fragment stage until all semaphores are signaled

This fixes two issues:
- a crash if the application uses more than one semaphore for presenting because the driver expects one stage per semaphore
- the swapchain image could be not ready yet if the semaphores aren't signaled, #946 is possible related

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718>
This commit is contained in:
Georg Lehmann
2020-02-05 18:06:55 +00:00
parent 451cf228d5
commit 1c79afd946
+10 -2
View File
@@ -1344,18 +1344,26 @@ static struct overlay_draw *render_swapchain_display(struct swapchain_data *data
device_data->vtable.EndCommandBuffer(draw->command_buffer);
VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores);
for (unsigned i = 0; i < n_wait_semaphores; i++)
{
// wait in the fragment stage until the swapchain image is ready
stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
VkSubmitInfo submit_info = {};
VkPipelineStageFlags stage_wait = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &draw->command_buffer;
submit_info.pWaitDstStageMask = &stage_wait;
submit_info.pWaitDstStageMask = stages_wait;
submit_info.waitSemaphoreCount = n_wait_semaphores;
submit_info.pWaitSemaphores = wait_semaphores;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &draw->semaphore;
device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
free(stages_wait);
return draw;
}