Correctly wait in the fragment stage until all semaphores are signaled
This fixes two issues: - a crash if the application uses more than one semaphore for presenting because the driver expects one stage per semaphore - the swapchain image could be not ready yet if the semaphores aren't signaled, #946 is possible related Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718>
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@@ -1344,18 +1344,26 @@ static struct overlay_draw *render_swapchain_display(struct swapchain_data *data
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device_data->vtable.EndCommandBuffer(draw->command_buffer);
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VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores);
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for (unsigned i = 0; i < n_wait_semaphores; i++)
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{
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// wait in the fragment stage until the swapchain image is ready
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stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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VkSubmitInfo submit_info = {};
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VkPipelineStageFlags stage_wait = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &draw->command_buffer;
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submit_info.pWaitDstStageMask = &stage_wait;
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submit_info.pWaitDstStageMask = stages_wait;
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submit_info.waitSemaphoreCount = n_wait_semaphores;
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submit_info.pWaitSemaphores = wait_semaphores;
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = &draw->semaphore;
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device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
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free(stages_wait);
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return draw;
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}
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