added GL_NV_point_sprite
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@@ -57,6 +57,9 @@ GL_ARB_point_parameters
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This is basically the same as GL_EXT_point_parameters.
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GL_NV_point_sprite
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For rendering points as textured quads. Useful for particle effects.
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Device Driver Status
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@@ -112,4 +115,4 @@ GL_ARB_texture_env_crossbar: Allows any texture combine stage to reference
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any texture source unit
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----------------------------------------------------------------------
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$Id: RELNOTES-4.1,v 1.7 2002/04/21 21:12:49 brianp Exp $
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$Id: RELNOTES-4.1,v 1.8 2002/05/27 17:05:51 brianp Exp $
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+2
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@@ -1,4 +1,4 @@
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$Id: VERSIONS,v 1.87 2002/04/04 17:01:50 brianp Exp $
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$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $
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Mesa Version History
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@@ -965,6 +965,7 @@ Mesa Version History
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- GL_ARB_shadow_ambient extension
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- GL_EXT_shadow_funcs extension
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- GL_ARB_point_parameters extension
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- GL_NV_point_sprite extension
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- massive overhaul/simplification of software rasterizer module,
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many contributions from Klaus Niederkrueger
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- faster software texturing in some cases (i.e. trilinear filtering)
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